Add Metalstorm-style cursor aim
Virtual stick cursor steered through the gun reticle, server-side virtual pilot using measured control responses, client cursor/camera handling with look-ahead, free look and scroll zoom. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YVREx3uo7nz1FEhzveWTUh
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package dev.lumareth.improvedAerodynamics.client.aim;
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import com.mojang.blaze3d.platform.InputConstants;
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import dev.lumareth.improvedAerodynamics.ImprovedAerodynamics;
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import net.minecraft.client.KeyMapping;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.client.event.RegisterKeyMappingsEvent;
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import net.minecraftforge.client.settings.KeyConflictContext;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import org.lwjgl.glfw.GLFW;
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/** Keys of cursor aim. The free look key is not shift: in a seat, shift gets the player out of it. */
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public final class AimKeys {
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public static final KeyMapping TOGGLE = new KeyMapping("key.improved_aerodynamics.toggle_cursor_aim",
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KeyConflictContext.IN_GAME, InputConstants.Type.KEYSYM, GLFW.GLFW_KEY_K, "key.categories.improved_aerodynamics");
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public static final KeyMapping FREE_LOOK = new KeyMapping("key.improved_aerodynamics.cursor_aim_free_look",
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KeyConflictContext.IN_GAME, InputConstants.Type.KEYSYM, GLFW.GLFW_KEY_LEFT_ALT, "key.categories.improved_aerodynamics");
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private AimKeys() {
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}
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@Mod.EventBusSubscriber(modid = ImprovedAerodynamics.MOD_ID, value = Dist.CLIENT, bus = Mod.EventBusSubscriber.Bus.MOD)
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public static final class Registration {
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private Registration() {
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}
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@SubscribeEvent
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public static void onRegisterKeyMappings(RegisterKeyMappingsEvent event) {
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event.register(TOGGLE);
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event.register(FREE_LOOK);
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}
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}
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}
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