feat: preflight as a release asset - download, verify, unpack, then run the tree preflight (#151, C)
Files changed: - .gitea/workflows/release.yml - CHANGES.md - INSTALL.md - README.md - VERSION - instructions/dev/testing-conventions.md - instructions/preflight.md - tools/CONTRACT.md - tools/README.md - tools/chemenu/tests/test_preflight.py - tools/chemenu/tests/test_preflight_pwsh.py - tools/preflight.ps1 - tools/preflight.sh
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@@ -39,7 +39,9 @@ Two starting points, depending on what you're doing - full walkthrough in [INSTA
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```
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`tools/wikitool` refuses to start (exit 42) until the preflight has passed; if it stops
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instead, its output says what to install - `instructions/preflight.md`.
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instead, its output says what to install - `instructions/preflight.md`. A release carries the
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same two scripts as assets that download and unpack the stack themselves, for installing
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without a clone.
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That copies each `instructions/<name>/SKILL.md` into `.agents/skills/` (GitHub Copilot, Codex
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CLI, Mistral Vibe) and `.claude/skills/` (Claude Code). Re-run it after changing a skill.
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