sa/Stars Assistant/CSV/PlanetLoader.cs

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C#
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using System;
using System.Diagnostics.CodeAnalysis;
using CsvHelper.Configuration;
using CsvHelper;
using System.Globalization;
using Splat;
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using StarsAssistant.Services;
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namespace StarsAssistant.CSV;
public class PlanetLoader
{
/// <summary>
/// Reference to the game metadata, retrieved by DI
/// </summary>
protected Services.Game Game = Locator.Current.GetService<Services.Game>()!;
/// <summary>
/// CSV Configuration to use for importing Planet files.
/// </summary>
protected CsvConfiguration CsvConfig;
/// <summary>
/// Construction
/// </summary>
public PlanetLoader()
{
CreateConfig();
}
/// <summary>
/// Creates the CSV configuration for planets.
/// </summary>
[MemberNotNull(nameof(CsvConfig))]
protected void CreateConfig()
{
CsvConfig = CsvConfiguration.FromAttributes<Planet>(CultureInfo.InvariantCulture);
CsvConfig.Delimiter = "\t";
CsvConfig.Escape = '\0';
CsvConfig.MissingFieldFound = null;
}
/// <summary>
/// Import the planet file for the given Race.
/// </summary>
/// <param name="race">Import File</param>
public void ImportForRace(Model.Race race)
{
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using var db = Locator.Current.GetService<Model.StarsDatabase>()!;
using var reader = new StreamReader(Game.PlanetFileForRace(race), System.Text.Encoding.Latin1);
using var csv = new CsvReader(reader, CsvConfig);
List<CSV.Planet> records = csv.GetRecords<Planet>().ToList();
var planetByPlayer = from csvp in records
group csvp by csvp.Owner into byOwners
select byOwners;
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foreach (var owner in planetByPlayer)
{
Model.Race? r;
if (owner.Key == race.Name)
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{
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r = race;
}
else
{
r = db.Race.Find(owner.Key);
if (r == null)
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{
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r = new() { Name = owner.Key };
db.Add(r);
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}
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}
foreach (Planet csvp in owner)
{
Model.Planet? p = db.Planet.Find(csvp.Name);
if (p == null)
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{
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p = new() { Name = csvp.Name };
csvp.UpdateDbPlanet(p);
db.Add(p);
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}
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else
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{
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csvp.UpdateDbPlanet(p);
db.Update(p);
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}
}
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db.SaveChanges();
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}
}
}