70 lines
1.4 KiB
C#
70 lines
1.4 KiB
C#
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using System;
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using System.ComponentModel.DataAnnotations;
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namespace StarsAssistant.Model;
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public class Fleet
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{
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#region Persistant propeties (from Stars)
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public string FleetName { get; set; } = String.Empty;
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public int X { get; set; }
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public int Y { get; set; }
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public string Planet { get; set; } = String.Empty;
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public string Destination { get; set; } = String.Empty;
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public string BattlePlan { get; set; } = String.Empty;
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public int ShipCount { get; set; }
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public int Ironium { get; set; }
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public int Boranium { get; set; }
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public int Germanium { get; set; }
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public int Colonists { get; set; }
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public int Fuel { get; set; }
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public int OwnerPlayerNumber { get; set; }
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public int ETA { get; set; }
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public int Warp { get; set; }
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public int Mass { get; set; }
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public int Cloak { get; set; }
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public int Scan { get; set; }
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public int PenScan { get; set; }
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public string Task { get; set; } = String.Empty;
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public int Mining { get; set; }
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public int Sweep { get; set; }
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public int Laying { get; set; }
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public int Terraforming { get; set; }
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public int Unarmed { get; set; }
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public int Scout { get; set; }
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public int Warship { get; set; }
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public int Utility { get; set; }
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public int Bomber { get; set; }
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#endregion
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}
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