sa/Stars Assistant/Model/Planet.cs

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using System.ComponentModel.DataAnnotations;
using System.Globalization;
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namespace StarsAssistant.Model;
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public class Planet
{
#region Persistant and derived propeties
public const int MinEffectiveValue = 5;
[Key]
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public required string Name { get; set; }
public string? OwnerId { get; set; }
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public string? StarbaseType { get; set; }
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public int ReportAge { get; set; } = 0;
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public int? Population { get; set; }
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public int? Value { get; set; }
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public int? Mines { get; set; }
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public int? Factories { get; set; }
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public decimal? DefPercent { get; set; }
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public int? SurfaceIronium { get; set; }
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public int? SurfaceBoranium { get; set; }
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public int? SurfaceGermanium { get; set; }
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public int? MRIronium { get; set; }
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public int? MRBoranium { get; set; }
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public int? MRGermanium { get; set; }
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public int? MCIronium { get; set; }
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public int? MCBoranium { get; set; }
public int? MCGermanium { get; set; }
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public int? Resources { get; set; }
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public decimal? Gravity { get; set; }
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public decimal? Temperature { get; set; }
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public decimal? Radiation { get; set; }
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public decimal? GravityOrig { get; set; }
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public decimal? TemperatureOrig { get; set; }
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public decimal? RadiationOrig { get; set; }
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public int? MaxTerraforming { get; set; }
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public int? CapacityPercent { get; set; }
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public int? ScanRange { get; set; }
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public int? PenScanRange { get; set; }
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public int? Driver { get; set; }
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public int? DriverWarp { get; set; }
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public string? RouteTarget { get; set; }
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public int? GateRange { get; set; }
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public int? GateMass { get; set; }
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public int? PctDamage { get; set; }
#endregion
#region Relationships
public Race? Owner { get; set; }
#endregion
#region Derived Properties
public int EffectiveValue => (Value == null) ? 0 : Math.Max((int)Value, MinEffectiveValue);
public int MaxPopOnPlanet => Race.Player.MaxPopOnPlanet * EffectiveValue / 100;
public int PopGrowth(int currentPop, int maxPop, int value) {
// What to do with non player races?
if (OwnerId != Race.Player.Name) return 0;
double popRatio = currentPop / maxPop;
int growth = 0;
if (value < 0)
growth = currentPop * value / 10;
else if (popRatio <= 0.25)
growth = currentPop * value * (Race.Player.GrowthRatePercent ?? 0) / 100;
else if (popRatio <= 1)
growth = currentPop * value * (Race.Player.GrowthRatePercent ?? 0) /100 * 16 / 9 * ((int) Math.Pow(1 - popRatio, 2));
else
growth = (int) (currentPop * (popRatio - 1) * 0.04);
return growth / 100 * 100;
}
public int PopGrowth() => PopGrowth(Population ?? 0, MaxPopOnPlanet, Value ?? 0);
#endregion
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}