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using System;
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2024-10-05 17:38:48 +00:00
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using System.Collections.Immutable;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Diagnostics.CodeAnalysis;
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using System.Reactive;
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using System.Reactive.Linq;
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using System.Text.RegularExpressions;
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using Avalonia.Controls.Platform;
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using DynamicData;
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using DynamicData.Binding;
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using ReactiveUI;
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using Splat;
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using StarsAssistant.Model;
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using StarsAssistant.ViewModels;
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namespace StarsAssistant.Services;
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public class FleetManager : IEnableLogger, IDisposable
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{
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protected Services.Game Game = Locator.Current.GetService<Services.Game>()!;
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/// <summary>
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/// SourceList for fleets read from the game files
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/// </summary>
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private SourceList<Fleet> _fleets = new();
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/// <summary>
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/// Fleet data summarized by destination, will be chaned to _fleets
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/// </summary>
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private SourceCache<FleetSummaryByDestination, string> _fleetSummariesByDestination = new(fs => fs.Destination);
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/// <summary>
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/// Extract a readonly Cache for all fleet summaries tracked by the
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/// fleet manager.
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/// </summary>
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public IObservableCache<FleetSummaryByDestination, string> FleetSummariesByDestination
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=> _fleetSummariesByDestination.AsObservableCache();
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public FleetManager()
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{
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// CreateFleetSummariesLink();
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}
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/// <summary>
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/// Load the fleet records from the database and push them into our source cache.
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/// If the data has been freshly imported, call PostProcessImportedData first.
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/// </summary>
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public void InitFromDatabase()
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{
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using var db = Locator.Current.GetService<StarsDatabase>()!;
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// Load the full list
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var allFleets = db.Fleet.ToList();
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_fleets.Edit(innerCache =>
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{
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innerCache.Clear();
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innerCache.Add(allFleets);
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}
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);
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var summaries = from f in allFleets
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group f by f.TrueDestination into grp
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select new FleetSummaryByDestination
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{
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Destination = grp.Key,
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TotalIronium = grp.Sum(f => f.Ironium),
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TotalBoranium = grp.Sum(f => f.Boranium),
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TotalGermanium = grp.Sum(f => f.Germanium),
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TotalColonists = grp.Sum(f => f.Colonists)
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};
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var cacheKeys = _fleetSummariesByDestination.Keys.ToList();
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var summariesToDelete = cacheKeys.Except(summaries.Select(sum => sum.Destination));
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_fleetSummariesByDestination.Edit(innerCache => {
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innerCache.RemoveKeys(summariesToDelete);
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innerCache.AddOrUpdate(summaries);
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}
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);
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}
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/// <summary>
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/// Helper to fill up missing data from the original import. Tries to deduce
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/// missing properties using heuristics.
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/// </summary>
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public static void PostProcessImportedData()
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{
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using var db = Locator.Current.GetService<StarsDatabase>()!;
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// Check for all cases where we're targeting another fleet instead of
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// a planet. Update the DB accordingly.
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var playerFleets = from flt in db.Fleet
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where flt.OwnerFileId == Game.Player.PlayerFileId
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select flt;
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Regex shipPattern = new ($@"^{Regex.Escape(Game.Player.Name)} (?<ShipType>.+) #\d+$");
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foreach (Fleet flt in playerFleets)
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{
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if (flt.Destination != "-- ")
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{
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var trueDest = db.Fleet
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.FirstOrDefault(f => f.FleetName == $"{Game.Player.Name} {flt.Destination}"
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&& f.Planet != String.Empty);
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flt.TrueDestination = trueDest?.Planet ?? flt.Destination;
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}
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else
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{
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flt.TrueDestination = flt.Planet;
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}
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Match m = shipPattern.Match(flt.FleetName);
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if (m.Success)
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flt.ShipTypeGuess = m.Groups[1].Value;
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flt.Colonists *= 100;
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db.Update(flt);
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}
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db.SaveChanges();
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}
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/// <summary>
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/// Handle disposal of all subscriptions and dependencies.
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/// </summary>/
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_fleetSummariesByDestination.Dispose();
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_fleets.Dispose();
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}
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}
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/// <summary>
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/// Boilerplate disposal
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/// </summary>
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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}
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