reworked app startup
This commit is contained in:
		@@ -16,30 +16,58 @@ public partial class CSVDataLoader : IEnableLogger
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    protected Services.Game Game = Locator.Current.GetService<Services.Game>()!;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Regex to match fs watcher results to Stars file types.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>Precompiled RegEx</returns>
 | 
			
		||||
    [GeneratedRegex(@".*\.(?<type>[pf])(?<player>\d)+$")]
 | 
			
		||||
    private static partial Regex MyRegex();
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// RegEx Instance to match Stars file types.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    protected Regex FileTypeRegEx = MyRegex();
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Instance of the FSWatcher, to which we subscribe.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    protected IObservable<FileSystemEventArgs> Watcher;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Active subscription to FsWatcher.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    protected IDisposable? Subscription;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Construct the instance and prepare our FS Watcher.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public CSVDataLoader() 
 | 
			
		||||
    {
 | 
			
		||||
        
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void StartPlanetCSVWatcher() 
 | 
			
		||||
    {
 | 
			
		||||
        // string[] filters = { "*.p*", "*.f*", "*.map" };
 | 
			
		||||
 | 
			
		||||
        var watcher = FsWatcher
 | 
			
		||||
        Watcher = FsWatcher
 | 
			
		||||
            .ObserveFileSystem(Game.GamePath, [ Game.PlanetFileSearchPattern ])
 | 
			
		||||
            .ThrottleAndDistinct(2, RxApp.TaskpoolScheduler)
 | 
			
		||||
            .Log(this, $"{DateTime.Now.ToLongTimeString()} FsEvent", fsEvent => $"{fsEvent.FullPath} {fsEvent.ChangeType}")
 | 
			
		||||
            .ObserveOn(RxApp.TaskpoolScheduler);
 | 
			
		||||
        
 | 
			
		||||
        watcher.Subscribe(fsEvent => this.LoadPlanetFile(fsEvent.FullPath));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected void LoadPlanetFile(string fileName)
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Start the CSV watcher, and capture our disposable, so that we can shut 
 | 
			
		||||
    /// down the watcher if needed.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public void StartCSVWatcher() 
 | 
			
		||||
    {
 | 
			
		||||
        if (Subscription != null)
 | 
			
		||||
            throw new InvalidOperationException("CSV Watcher is active, can't start it again.");
 | 
			
		||||
 | 
			
		||||
        Subscription = Watcher.Subscribe(fsEvent => this.LoadFile(fsEvent.FullPath));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Subscription to File Processing, called by our subscription to the watcher.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="fileName">The File to process</param>
 | 
			
		||||
    protected void LoadFile(string fileName)
 | 
			
		||||
    {
 | 
			
		||||
        Match m = FileTypeRegEx.Match(fileName);
 | 
			
		||||
        if (! m.Success)
 | 
			
		||||
@@ -50,9 +78,18 @@ public partial class CSVDataLoader : IEnableLogger
 | 
			
		||||
 | 
			
		||||
        string type = m.Groups["type"].Value;
 | 
			
		||||
        string player = m.Groups["player"].Value;
 | 
			
		||||
 | 
			
		||||
        this.Log().Debug($"Got file type {type} for player {player}");
 | 
			
		||||
        var loader = new CSV.PlanetLoader();
 | 
			
		||||
        loader.ImportForRace(Services.Game.Player);
 | 
			
		||||
 | 
			
		||||
        switch (type)
 | 
			
		||||
        {
 | 
			
		||||
            case "p":
 | 
			
		||||
                var loader = new CSV.PlanetLoader();
 | 
			
		||||
                loader.ImportForRace(Services.Game.Player);
 | 
			
		||||
                break;
 | 
			
		||||
 | 
			
		||||
            default:
 | 
			
		||||
                this.Log().Warn($"Planet loader got unknown file type ${type}. Ignoring file.");
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}   
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,6 @@
 | 
			
		||||
using System.Reflection.PortableExecutable;
 | 
			
		||||
using Splat;
 | 
			
		||||
using StarsAssistant.Model;
 | 
			
		||||
 | 
			
		||||
namespace StarsAssistant.Services;
 | 
			
		||||
 | 
			
		||||
@@ -22,28 +23,28 @@ public class Game
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Save this record in the database. Uses the service locator to access the 
 | 
			
		||||
    /// database unless you specify an instance. This is needed during initial
 | 
			
		||||
    /// game creation, where the services are not yet established.
 | 
			
		||||
    /// Helper to construct the game from a command line.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="db">Optional DB instance if services are yet unavailable.</param>
 | 
			
		||||
    public void SaveToDatabase(Model.StarsDatabase? db = null) 
 | 
			
		||||
    /// <param name="args">The command line to parse.</param>
 | 
			
		||||
    public Game(string[]? args)
 | 
			
		||||
    {
 | 
			
		||||
        db ??= Locator.Current.GetService<Model.StarsDatabase>()!;
 | 
			
		||||
        
 | 
			
		||||
        Model.Game? dbGame = db.Game.FirstOrDefault();
 | 
			
		||||
        if (dbGame == null)
 | 
			
		||||
        {
 | 
			
		||||
            dbGame = new Model.Game();
 | 
			
		||||
            db.Add(dbGame);
 | 
			
		||||
            db.SaveChanges();
 | 
			
		||||
        }
 | 
			
		||||
        dbGame.GamePath = GamePath;
 | 
			
		||||
        dbGame.BaseName = BaseName; 
 | 
			
		||||
        db.Update(dbGame);
 | 
			
		||||
        db.SaveChanges();
 | 
			
		||||
    }
 | 
			
		||||
        GamePath = "/home/torben/Nextcloud/Documents/Stars!/Games/goingth/";
 | 
			
		||||
        BaseName = "GOINGTH";
 | 
			
		||||
        string dbPath = DatabaseFileName;
 | 
			
		||||
 | 
			
		||||
        using StarsDatabase starsDB = new(dbPath);
 | 
			
		||||
        if (Path.Exists(dbPath))
 | 
			
		||||
        {
 | 
			
		||||
            Model.Game dbGame = starsDB.Game.First();
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            starsDB.Database.EnsureCreated();
 | 
			
		||||
            SaveToDatabase(starsDB);
 | 
			
		||||
            __doCreateTestData = true;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The base path in which all game files reside.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -68,9 +69,9 @@ public class Game
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Internal helper to lazily load the current player from the DB.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    private readonly static Lazy<Model.Race>LazyPlayer = new ( () => {
 | 
			
		||||
        using var db = Locator.Current.GetService<Model.StarsDatabase>()!;
 | 
			
		||||
        Model.Race result = db.Race
 | 
			
		||||
    private readonly static Lazy<Race>LazyPlayer = new ( () => {
 | 
			
		||||
        using var db = Locator.Current.GetService<StarsDatabase>()!;
 | 
			
		||||
        Race result = db.Race
 | 
			
		||||
            .Where(r => r.PlayerRace == true)
 | 
			
		||||
            .First();
 | 
			
		||||
        return result;
 | 
			
		||||
@@ -79,13 +80,99 @@ public class Game
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Get the Race object for the current player, lazy initialized.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public static Model.Race Player => LazyPlayer.Value;
 | 
			
		||||
    public static Race Player => LazyPlayer.Value;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Get the name of a planet file for a given race.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="r">The race to load.</param>
 | 
			
		||||
    /// <returns>Fully qualified file path.</returns>
 | 
			
		||||
    public string PlanetFileForRace (Model.Race r) => Path.Combine(GamePath, $"{BaseName}.p{r.PlayerFileId}");
 | 
			
		||||
    public string PlanetFileForRace (Race r) => Path.Combine(GamePath, $"{BaseName}.p{r.PlayerFileId}");
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Save this record in the database. Uses the service locator to access the 
 | 
			
		||||
    /// database unless you specify an instance. This is needed during initial
 | 
			
		||||
    /// game creation, where the services are not yet established.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="db">Optional DB instance if services are yet unavailable.</param>
 | 
			
		||||
    public void SaveToDatabase(StarsDatabase? db = null) 
 | 
			
		||||
    {
 | 
			
		||||
        db ??= Locator.Current.GetService<StarsDatabase>()!;
 | 
			
		||||
        
 | 
			
		||||
        Model.Game? dbGame = db.Game.FirstOrDefault();
 | 
			
		||||
        if (dbGame == null)
 | 
			
		||||
        {
 | 
			
		||||
            dbGame = new Model.Game();
 | 
			
		||||
            db.Add(dbGame);
 | 
			
		||||
            db.SaveChanges();
 | 
			
		||||
        }
 | 
			
		||||
        dbGame.GamePath = GamePath;
 | 
			
		||||
        dbGame.BaseName = BaseName; 
 | 
			
		||||
        db.Update(dbGame);
 | 
			
		||||
        db.SaveChanges();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Registers all services depending on this Game, in the order required.
 | 
			
		||||
    /// This is called once the framework is initialized but before the main 
 | 
			
		||||
    /// window is active and has its models.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public void RegisterServicesForGame()
 | 
			
		||||
    {
 | 
			
		||||
        Locator.CurrentMutable.RegisterConstant(this, typeof(Services.Game));
 | 
			
		||||
        Locator.CurrentMutable.RegisterConstant(new CSVDataLoader(), typeof(CSVDataLoader));
 | 
			
		||||
        Locator.CurrentMutable.Register(() => new StarsDatabase(DatabaseFileName), typeof(StarsDatabase));
 | 
			
		||||
 | 
			
		||||
        // TESTING HELPER
 | 
			
		||||
        if (__doCreateTestData)
 | 
			
		||||
            __createTestData();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Starts all required background servies, so that we are in normal UI
 | 
			
		||||
    /// operation mode. This is called after the UI is up and running.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public void StartBackgroundServices()
 | 
			
		||||
    {
 | 
			
		||||
        CSVDataLoader csvloader = Locator.Current.GetService<Services.CSVDataLoader>()!;
 | 
			
		||||
        csvloader.StartCSVWatcher();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private bool __doCreateTestData = false;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// TESTING HELPER
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    private void __createTestData ()
 | 
			
		||||
    {
 | 
			
		||||
        using var db = Locator.Current.GetService<StarsDatabase>()!;
 | 
			
		||||
 | 
			
		||||
        // Note: This sample requires the database to be created before running.
 | 
			
		||||
        // Console.WriteLine($"Database path: {db.DbPath}.");
 | 
			
		||||
 | 
			
		||||
        Race r = new()
 | 
			
		||||
        {
 | 
			
		||||
            Name = "Atlantis",
 | 
			
		||||
            PlayerRace = true,
 | 
			
		||||
            PlayerFileId = 1,
 | 
			
		||||
            ColonistsPerResource = 1000,
 | 
			
		||||
            GrowthRatePercent = 19,
 | 
			
		||||
            PRT = PRT.Other,
 | 
			
		||||
            HasOBRM = true,
 | 
			
		||||
            FactoryCost3 = false,
 | 
			
		||||
            FactoryNumberPer10k = 8,
 | 
			
		||||
            FactoryResCost = 8,
 | 
			
		||||
            FactoryResPer10 = 15,
 | 
			
		||||
            MineResCost = 3,
 | 
			
		||||
            MineMineralsPer10 = 10,
 | 
			
		||||
            MineNumberPer10k = 10
 | 
			
		||||
        };
 | 
			
		||||
        db.Add(r);
 | 
			
		||||
        db.SaveChanges();
 | 
			
		||||
 | 
			
		||||
        var loader = new CSV.PlanetLoader();
 | 
			
		||||
        loader.ImportForRace(Services.Game.Player);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user