reworked app startup
This commit is contained in:
parent
e01a50ec9c
commit
269846f457
@ -4,6 +4,7 @@ using Avalonia.Markup.Xaml;
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using StarsAssistant.ViewModels;
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using StarsAssistant.ViewModels;
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using StarsAssistant.Views;
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using StarsAssistant.Views;
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using Splat;
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using Splat;
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using StarsAssistant.Services;
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namespace StarsAssistant;
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namespace StarsAssistant;
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@ -18,15 +19,21 @@ public partial class App : Application
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{
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{
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if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
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if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
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{
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{
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Game game = new(desktop.Args);
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game.RegisterServicesForGame();
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desktop.MainWindow = new MainWindow
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desktop.MainWindow = new MainWindow
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{
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{
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DataContext = new MainWindowViewModel(),
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DataContext = new MainWindowViewModel(),
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};
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};
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base.OnFrameworkInitializationCompleted();
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game.StartBackgroundServices();
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}
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else
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{
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throw new InvalidOperationException("This app supports only Desktop mode.");
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}
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}
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var csvloader = Locator.Current.GetService<Services.CSVDataLoader>()!;
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csvloader.StartPlanetCSVWatcher();
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base.OnFrameworkInitializationCompleted();
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}
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}
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}
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}
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@ -13,7 +13,7 @@ public class Planet
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public string? Owner { get; set; }
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public string? Owner { get; set; }
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[Index(2)]
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[Index(2)]
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public string? StarbaseType { get; set; }
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public string StarbaseType { get; set; } = String.Empty;
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[Index(3)]
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[Index(3)]
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public int ReportAge { get; set; } = 0;
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public int ReportAge { get; set; } = 0;
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@ -14,7 +14,7 @@ public class Planet
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public string? OwnerId { get; set; }
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public string? OwnerId { get; set; }
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public string? StarbaseType { get; set; }
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public string StarbaseType { get; set; } = String.Empty;
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public int ReportAge { get; set; } = 0;
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public int ReportAge { get; set; } = 0;
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@ -25,37 +25,6 @@ sealed class Program
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var logger = new ConsoleLogger() { Level = LogLevel.Debug };
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var logger = new ConsoleLogger() { Level = LogLevel.Debug };
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Locator.CurrentMutable.RegisterConstant(logger, typeof(ILogger));
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Locator.CurrentMutable.RegisterConstant(logger, typeof(ILogger));
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bool newGame = false;
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string dbPath = "/home/torben/Nextcloud/Documents/Stars!/Games/goingth/GOINGTH.sqlite";
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Services.Game gameSvc;
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using (StarsDatabase starsDB = new(dbPath))
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{
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if (Path.Exists(dbPath))
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{
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Model.Game dbGame = starsDB.Game.First();
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gameSvc = new Services.Game(dbGame);
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}
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else
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{
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starsDB.Database.EnsureCreated();
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gameSvc = new()
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{
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BaseName = "GOINGTH",
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GamePath = "/home/torben/Nextcloud/Documents/Stars!/Games/goingth/"
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};
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gameSvc.SaveToDatabase(starsDB);
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newGame = true;
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}
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}
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Locator.CurrentMutable.RegisterConstant(gameSvc, typeof(Services.Game));
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Locator.CurrentMutable.RegisterConstant(new Services.CSVDataLoader(), typeof(Services.CSVDataLoader));
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Locator.CurrentMutable.Register(() => new StarsDatabase(gameSvc.DatabaseFileName), typeof(StarsDatabase));
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if (newGame)
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__createTestData();
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BuildAvaloniaApp()
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BuildAvaloniaApp()
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.StartWithClassicDesktopLifetime(args);
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.StartWithClassicDesktopLifetime(args);
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}
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}
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@ -68,93 +37,4 @@ sealed class Program
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.LogToTrace()
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.LogToTrace()
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.UseReactiveUI();
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.UseReactiveUI();
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public static void __createTestData ()
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{
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using var db = Locator.Current.GetService<StarsDatabase>()!;
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// Note: This sample requires the database to be created before running.
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// Console.WriteLine($"Database path: {db.DbPath}.");
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Race r = new()
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{
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Name = "Atlantis",
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PlayerRace = true,
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PlayerFileId = 1,
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ColonistsPerResource = 1000,
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GrowthRatePercent = 19,
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PRT = PRT.Other,
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HasOBRM = true,
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FactoryCost3 = false,
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FactoryNumberPer10k = 8,
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FactoryResCost = 8,
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FactoryResPer10 = 15,
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MineResCost = 3,
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MineMineralsPer10 = 10,
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MineNumberPer10k = 10
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};
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db.Add(r);
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db.SaveChanges();
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var loader = new CSV.PlanetLoader();
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loader.ImportForRace(Services.Game.Player);
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}
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}
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}
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/*
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using Microsoft.EntityFrameworkCore;
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using CsvHelper.Configuration;
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using CsvHelper;
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using StarsAssistant.model;
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using var db = new StarsDatabase("stars.sqlite");
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db.Database.EnsureDeleted();
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db.Database.EnsureCreated();
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// Note: This sample requires the database to be created before running.
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Console.WriteLine($"Database path: {db.DbPath}.");
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var config = CsvConfiguration.FromAttributes<Planet>(CultureInfo.InvariantCulture);
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config.Delimiter = "\t";
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config.Escape = '\0';
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config.MissingFieldFound = null;
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using (var reader = new StreamReader("/home/torben/goingth/GOINGTH.p1", Encoding.Latin1))
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using (var csv = new CsvReader(reader, config))
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{
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List<Planet> records = csv.GetRecords<Planet>().ToList();
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foreach (Planet p in records)
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{
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db.Add(p);
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}
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db.SaveChanges();
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}
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*/
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/*
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// Create
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Console.WriteLine("Inserting a new blog");
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db.Add(new Blog { Url = "http://blogs.msdn.com/adonet" });
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db.SaveChanges();
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// Read
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Console.WriteLine("Querying for a blog");
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var blog = db.Blogs
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.OrderBy(b => b.BlogId)
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.First();
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// Update
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Console.WriteLine("Updating the blog and adding a post");
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blog.Url = "https://devblogs.microsoft.com/dotnet";
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blog.Posts.Add(
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new Post { Title = "Hello World", Content = "I wrote an app using EF Core!" });
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db.SaveChanges();
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// Delete
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// Console.WriteLine("Delete the blog");
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// db.Remove(blog);
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// db.SaveChanges();
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*/
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@ -16,30 +16,58 @@ public partial class CSVDataLoader : IEnableLogger
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/// </summary>
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/// </summary>
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protected Services.Game Game = Locator.Current.GetService<Services.Game>()!;
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protected Services.Game Game = Locator.Current.GetService<Services.Game>()!;
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/// <summary>
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/// Regex to match fs watcher results to Stars file types.
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/// </summary>
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/// <returns>Precompiled RegEx</returns>
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[GeneratedRegex(@".*\.(?<type>[pf])(?<player>\d)+$")]
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[GeneratedRegex(@".*\.(?<type>[pf])(?<player>\d)+$")]
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private static partial Regex MyRegex();
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private static partial Regex MyRegex();
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/// <summary>
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/// RegEx Instance to match Stars file types.
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/// </summary>
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protected Regex FileTypeRegEx = MyRegex();
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protected Regex FileTypeRegEx = MyRegex();
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/// <summary>
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/// Instance of the FSWatcher, to which we subscribe.
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/// </summary>
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protected IObservable<FileSystemEventArgs> Watcher;
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/// <summary>
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/// Active subscription to FsWatcher.
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/// </summary>
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protected IDisposable? Subscription;
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/// <summary>
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/// Construct the instance and prepare our FS Watcher.
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/// </summary>
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public CSVDataLoader()
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public CSVDataLoader()
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{
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}
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public void StartPlanetCSVWatcher()
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{
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{
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// string[] filters = { "*.p*", "*.f*", "*.map" };
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// string[] filters = { "*.p*", "*.f*", "*.map" };
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Watcher = FsWatcher
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var watcher = FsWatcher
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.ObserveFileSystem(Game.GamePath, [ Game.PlanetFileSearchPattern ])
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.ObserveFileSystem(Game.GamePath, [ Game.PlanetFileSearchPattern ])
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.ThrottleAndDistinct(2, RxApp.TaskpoolScheduler)
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.ThrottleAndDistinct(2, RxApp.TaskpoolScheduler)
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.Log(this, $"{DateTime.Now.ToLongTimeString()} FsEvent", fsEvent => $"{fsEvent.FullPath} {fsEvent.ChangeType}")
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.Log(this, $"{DateTime.Now.ToLongTimeString()} FsEvent", fsEvent => $"{fsEvent.FullPath} {fsEvent.ChangeType}")
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.ObserveOn(RxApp.TaskpoolScheduler);
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.ObserveOn(RxApp.TaskpoolScheduler);
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watcher.Subscribe(fsEvent => this.LoadPlanetFile(fsEvent.FullPath));
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}
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}
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protected void LoadPlanetFile(string fileName)
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/// <summary>
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/// Start the CSV watcher, and capture our disposable, so that we can shut
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/// down the watcher if needed.
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/// </summary>
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public void StartCSVWatcher()
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{
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if (Subscription != null)
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throw new InvalidOperationException("CSV Watcher is active, can't start it again.");
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Subscription = Watcher.Subscribe(fsEvent => this.LoadFile(fsEvent.FullPath));
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}
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/// <summary>
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/// Subscription to File Processing, called by our subscription to the watcher.
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/// </summary>
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/// <param name="fileName">The File to process</param>
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protected void LoadFile(string fileName)
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{
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{
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Match m = FileTypeRegEx.Match(fileName);
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Match m = FileTypeRegEx.Match(fileName);
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if (! m.Success)
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if (! m.Success)
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@ -50,9 +78,18 @@ public partial class CSVDataLoader : IEnableLogger
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string type = m.Groups["type"].Value;
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string type = m.Groups["type"].Value;
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string player = m.Groups["player"].Value;
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string player = m.Groups["player"].Value;
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this.Log().Debug($"Got file type {type} for player {player}");
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this.Log().Debug($"Got file type {type} for player {player}");
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var loader = new CSV.PlanetLoader();
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loader.ImportForRace(Services.Game.Player);
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switch (type)
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{
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case "p":
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var loader = new CSV.PlanetLoader();
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loader.ImportForRace(Services.Game.Player);
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break;
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default:
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this.Log().Warn($"Planet loader got unknown file type ${type}. Ignoring file.");
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break;
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}
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}
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}
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}
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}
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@ -1,5 +1,6 @@
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using System.Reflection.PortableExecutable;
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using System.Reflection.PortableExecutable;
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using Splat;
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using Splat;
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using StarsAssistant.Model;
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namespace StarsAssistant.Services;
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namespace StarsAssistant.Services;
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@ -22,26 +23,26 @@ public class Game
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}
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}
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/// <summary>
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/// <summary>
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/// Save this record in the database. Uses the service locator to access the
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/// Helper to construct the game from a command line.
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/// database unless you specify an instance. This is needed during initial
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/// game creation, where the services are not yet established.
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/// </summary>
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/// </summary>
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/// <param name="db">Optional DB instance if services are yet unavailable.</param>
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/// <param name="args">The command line to parse.</param>
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public void SaveToDatabase(Model.StarsDatabase? db = null)
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public Game(string[]? args)
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{
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{
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db ??= Locator.Current.GetService<Model.StarsDatabase>()!;
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GamePath = "/home/torben/Nextcloud/Documents/Stars!/Games/goingth/";
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BaseName = "GOINGTH";
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string dbPath = DatabaseFileName;
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Model.Game? dbGame = db.Game.FirstOrDefault();
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using StarsDatabase starsDB = new(dbPath);
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if (dbGame == null)
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if (Path.Exists(dbPath))
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{
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{
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dbGame = new Model.Game();
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Model.Game dbGame = starsDB.Game.First();
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db.Add(dbGame);
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}
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db.SaveChanges();
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else
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{
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starsDB.Database.EnsureCreated();
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SaveToDatabase(starsDB);
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__doCreateTestData = true;
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}
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}
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dbGame.GamePath = GamePath;
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dbGame.BaseName = BaseName;
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db.Update(dbGame);
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db.SaveChanges();
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}
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}
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/// <summary>
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/// <summary>
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@ -68,9 +69,9 @@ public class Game
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/// <summary>
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/// <summary>
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/// Internal helper to lazily load the current player from the DB.
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/// Internal helper to lazily load the current player from the DB.
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/// </summary>
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/// </summary>
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private readonly static Lazy<Model.Race>LazyPlayer = new ( () => {
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private readonly static Lazy<Race>LazyPlayer = new ( () => {
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using var db = Locator.Current.GetService<Model.StarsDatabase>()!;
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using var db = Locator.Current.GetService<StarsDatabase>()!;
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Model.Race result = db.Race
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Race result = db.Race
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.Where(r => r.PlayerRace == true)
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.Where(r => r.PlayerRace == true)
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.First();
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.First();
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return result;
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return result;
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@ -79,13 +80,99 @@ public class Game
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/// <summary>
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/// <summary>
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/// Get the Race object for the current player, lazy initialized.
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/// Get the Race object for the current player, lazy initialized.
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/// </summary>
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/// </summary>
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public static Model.Race Player => LazyPlayer.Value;
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public static Race Player => LazyPlayer.Value;
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/// <summary>
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/// <summary>
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/// Get the name of a planet file for a given race.
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/// Get the name of a planet file for a given race.
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/// </summary>
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/// </summary>
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/// <param name="r">The race to load.</param>
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/// <param name="r">The race to load.</param>
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/// <returns>Fully qualified file path.</returns>
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/// <returns>Fully qualified file path.</returns>
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public string PlanetFileForRace (Model.Race r) => Path.Combine(GamePath, $"{BaseName}.p{r.PlayerFileId}");
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public string PlanetFileForRace (Race r) => Path.Combine(GamePath, $"{BaseName}.p{r.PlayerFileId}");
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/// <summary>
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/// Save this record in the database. Uses the service locator to access the
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/// database unless you specify an instance. This is needed during initial
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/// game creation, where the services are not yet established.
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/// </summary>
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/// <param name="db">Optional DB instance if services are yet unavailable.</param>
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public void SaveToDatabase(StarsDatabase? db = null)
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{
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db ??= Locator.Current.GetService<StarsDatabase>()!;
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Model.Game? dbGame = db.Game.FirstOrDefault();
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if (dbGame == null)
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{
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dbGame = new Model.Game();
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db.Add(dbGame);
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db.SaveChanges();
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}
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dbGame.GamePath = GamePath;
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dbGame.BaseName = BaseName;
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db.Update(dbGame);
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db.SaveChanges();
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}
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/// <summary>
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/// Registers all services depending on this Game, in the order required.
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/// This is called once the framework is initialized but before the main
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||||||
|
/// window is active and has its models.
|
||||||
|
/// </summary>
|
||||||
|
public void RegisterServicesForGame()
|
||||||
|
{
|
||||||
|
Locator.CurrentMutable.RegisterConstant(this, typeof(Services.Game));
|
||||||
|
Locator.CurrentMutable.RegisterConstant(new CSVDataLoader(), typeof(CSVDataLoader));
|
||||||
|
Locator.CurrentMutable.Register(() => new StarsDatabase(DatabaseFileName), typeof(StarsDatabase));
|
||||||
|
|
||||||
|
// TESTING HELPER
|
||||||
|
if (__doCreateTestData)
|
||||||
|
__createTestData();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Starts all required background servies, so that we are in normal UI
|
||||||
|
/// operation mode. This is called after the UI is up and running.
|
||||||
|
/// </summary>
|
||||||
|
public void StartBackgroundServices()
|
||||||
|
{
|
||||||
|
CSVDataLoader csvloader = Locator.Current.GetService<Services.CSVDataLoader>()!;
|
||||||
|
csvloader.StartCSVWatcher();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private bool __doCreateTestData = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// TESTING HELPER
|
||||||
|
/// </summary>
|
||||||
|
private void __createTestData ()
|
||||||
|
{
|
||||||
|
using var db = Locator.Current.GetService<StarsDatabase>()!;
|
||||||
|
|
||||||
|
// Note: This sample requires the database to be created before running.
|
||||||
|
// Console.WriteLine($"Database path: {db.DbPath}.");
|
||||||
|
|
||||||
|
Race r = new()
|
||||||
|
{
|
||||||
|
Name = "Atlantis",
|
||||||
|
PlayerRace = true,
|
||||||
|
PlayerFileId = 1,
|
||||||
|
ColonistsPerResource = 1000,
|
||||||
|
GrowthRatePercent = 19,
|
||||||
|
PRT = PRT.Other,
|
||||||
|
HasOBRM = true,
|
||||||
|
FactoryCost3 = false,
|
||||||
|
FactoryNumberPer10k = 8,
|
||||||
|
FactoryResCost = 8,
|
||||||
|
FactoryResPer10 = 15,
|
||||||
|
MineResCost = 3,
|
||||||
|
MineMineralsPer10 = 10,
|
||||||
|
MineNumberPer10k = 10
|
||||||
|
};
|
||||||
|
db.Add(r);
|
||||||
|
db.SaveChanges();
|
||||||
|
|
||||||
|
var loader = new CSV.PlanetLoader();
|
||||||
|
loader.ImportForRace(Services.Game.Player);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user