reworked app startup
This commit is contained in:
parent
e01a50ec9c
commit
269846f457
@ -4,6 +4,7 @@ using Avalonia.Markup.Xaml;
|
||||
using StarsAssistant.ViewModels;
|
||||
using StarsAssistant.Views;
|
||||
using Splat;
|
||||
using StarsAssistant.Services;
|
||||
|
||||
namespace StarsAssistant;
|
||||
|
||||
@ -18,15 +19,21 @@ public partial class App : Application
|
||||
{
|
||||
if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
|
||||
{
|
||||
Game game = new(desktop.Args);
|
||||
game.RegisterServicesForGame();
|
||||
|
||||
desktop.MainWindow = new MainWindow
|
||||
{
|
||||
DataContext = new MainWindowViewModel(),
|
||||
};
|
||||
|
||||
base.OnFrameworkInitializationCompleted();
|
||||
|
||||
game.StartBackgroundServices();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException("This app supports only Desktop mode.");
|
||||
}
|
||||
|
||||
var csvloader = Locator.Current.GetService<Services.CSVDataLoader>()!;
|
||||
csvloader.StartPlanetCSVWatcher();
|
||||
|
||||
base.OnFrameworkInitializationCompleted();
|
||||
}
|
||||
}
|
@ -13,7 +13,7 @@ public class Planet
|
||||
public string? Owner { get; set; }
|
||||
|
||||
[Index(2)]
|
||||
public string? StarbaseType { get; set; }
|
||||
public string StarbaseType { get; set; } = String.Empty;
|
||||
|
||||
[Index(3)]
|
||||
public int ReportAge { get; set; } = 0;
|
||||
|
@ -14,7 +14,7 @@ public class Planet
|
||||
|
||||
public string? OwnerId { get; set; }
|
||||
|
||||
public string? StarbaseType { get; set; }
|
||||
public string StarbaseType { get; set; } = String.Empty;
|
||||
|
||||
public int ReportAge { get; set; } = 0;
|
||||
|
||||
|
@ -25,37 +25,6 @@ sealed class Program
|
||||
var logger = new ConsoleLogger() { Level = LogLevel.Debug };
|
||||
Locator.CurrentMutable.RegisterConstant(logger, typeof(ILogger));
|
||||
|
||||
bool newGame = false;
|
||||
string dbPath = "/home/torben/Nextcloud/Documents/Stars!/Games/goingth/GOINGTH.sqlite";
|
||||
Services.Game gameSvc;
|
||||
|
||||
using (StarsDatabase starsDB = new(dbPath))
|
||||
{
|
||||
if (Path.Exists(dbPath))
|
||||
{
|
||||
Model.Game dbGame = starsDB.Game.First();
|
||||
gameSvc = new Services.Game(dbGame);
|
||||
}
|
||||
else
|
||||
{
|
||||
starsDB.Database.EnsureCreated();
|
||||
gameSvc = new()
|
||||
{
|
||||
BaseName = "GOINGTH",
|
||||
GamePath = "/home/torben/Nextcloud/Documents/Stars!/Games/goingth/"
|
||||
};
|
||||
gameSvc.SaveToDatabase(starsDB);
|
||||
newGame = true;
|
||||
}
|
||||
}
|
||||
|
||||
Locator.CurrentMutable.RegisterConstant(gameSvc, typeof(Services.Game));
|
||||
Locator.CurrentMutable.RegisterConstant(new Services.CSVDataLoader(), typeof(Services.CSVDataLoader));
|
||||
Locator.CurrentMutable.Register(() => new StarsDatabase(gameSvc.DatabaseFileName), typeof(StarsDatabase));
|
||||
|
||||
if (newGame)
|
||||
__createTestData();
|
||||
|
||||
BuildAvaloniaApp()
|
||||
.StartWithClassicDesktopLifetime(args);
|
||||
}
|
||||
@ -68,93 +37,4 @@ sealed class Program
|
||||
.LogToTrace()
|
||||
.UseReactiveUI();
|
||||
|
||||
|
||||
public static void __createTestData ()
|
||||
{
|
||||
using var db = Locator.Current.GetService<StarsDatabase>()!;
|
||||
|
||||
// Note: This sample requires the database to be created before running.
|
||||
// Console.WriteLine($"Database path: {db.DbPath}.");
|
||||
|
||||
Race r = new()
|
||||
{
|
||||
Name = "Atlantis",
|
||||
PlayerRace = true,
|
||||
PlayerFileId = 1,
|
||||
ColonistsPerResource = 1000,
|
||||
GrowthRatePercent = 19,
|
||||
PRT = PRT.Other,
|
||||
HasOBRM = true,
|
||||
FactoryCost3 = false,
|
||||
FactoryNumberPer10k = 8,
|
||||
FactoryResCost = 8,
|
||||
FactoryResPer10 = 15,
|
||||
MineResCost = 3,
|
||||
MineMineralsPer10 = 10,
|
||||
MineNumberPer10k = 10
|
||||
};
|
||||
db.Add(r);
|
||||
db.SaveChanges();
|
||||
|
||||
var loader = new CSV.PlanetLoader();
|
||||
loader.ImportForRace(Services.Game.Player);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using CsvHelper.Configuration;
|
||||
using CsvHelper;
|
||||
using StarsAssistant.model;
|
||||
|
||||
|
||||
using var db = new StarsDatabase("stars.sqlite");
|
||||
|
||||
db.Database.EnsureDeleted();
|
||||
db.Database.EnsureCreated();
|
||||
|
||||
// Note: This sample requires the database to be created before running.
|
||||
Console.WriteLine($"Database path: {db.DbPath}.");
|
||||
|
||||
var config = CsvConfiguration.FromAttributes<Planet>(CultureInfo.InvariantCulture);
|
||||
config.Delimiter = "\t";
|
||||
config.Escape = '\0';
|
||||
config.MissingFieldFound = null;
|
||||
|
||||
using (var reader = new StreamReader("/home/torben/goingth/GOINGTH.p1", Encoding.Latin1))
|
||||
using (var csv = new CsvReader(reader, config))
|
||||
{
|
||||
List<Planet> records = csv.GetRecords<Planet>().ToList();
|
||||
foreach (Planet p in records)
|
||||
{
|
||||
db.Add(p);
|
||||
}
|
||||
db.SaveChanges();
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
// Create
|
||||
Console.WriteLine("Inserting a new blog");
|
||||
db.Add(new Blog { Url = "http://blogs.msdn.com/adonet" });
|
||||
db.SaveChanges();
|
||||
|
||||
// Read
|
||||
Console.WriteLine("Querying for a blog");
|
||||
var blog = db.Blogs
|
||||
.OrderBy(b => b.BlogId)
|
||||
.First();
|
||||
|
||||
// Update
|
||||
Console.WriteLine("Updating the blog and adding a post");
|
||||
blog.Url = "https://devblogs.microsoft.com/dotnet";
|
||||
blog.Posts.Add(
|
||||
new Post { Title = "Hello World", Content = "I wrote an app using EF Core!" });
|
||||
db.SaveChanges();
|
||||
|
||||
// Delete
|
||||
// Console.WriteLine("Delete the blog");
|
||||
// db.Remove(blog);
|
||||
// db.SaveChanges();
|
||||
*/
|
@ -16,30 +16,58 @@ public partial class CSVDataLoader : IEnableLogger
|
||||
/// </summary>
|
||||
protected Services.Game Game = Locator.Current.GetService<Services.Game>()!;
|
||||
|
||||
/// <summary>
|
||||
/// Regex to match fs watcher results to Stars file types.
|
||||
/// </summary>
|
||||
/// <returns>Precompiled RegEx</returns>
|
||||
[GeneratedRegex(@".*\.(?<type>[pf])(?<player>\d)+$")]
|
||||
private static partial Regex MyRegex();
|
||||
|
||||
/// <summary>
|
||||
/// RegEx Instance to match Stars file types.
|
||||
/// </summary>
|
||||
protected Regex FileTypeRegEx = MyRegex();
|
||||
|
||||
/// <summary>
|
||||
/// Instance of the FSWatcher, to which we subscribe.
|
||||
/// </summary>
|
||||
protected IObservable<FileSystemEventArgs> Watcher;
|
||||
|
||||
/// <summary>
|
||||
/// Active subscription to FsWatcher.
|
||||
/// </summary>
|
||||
protected IDisposable? Subscription;
|
||||
|
||||
/// <summary>
|
||||
/// Construct the instance and prepare our FS Watcher.
|
||||
/// </summary>
|
||||
public CSVDataLoader()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void StartPlanetCSVWatcher()
|
||||
{
|
||||
// string[] filters = { "*.p*", "*.f*", "*.map" };
|
||||
|
||||
var watcher = FsWatcher
|
||||
Watcher = FsWatcher
|
||||
.ObserveFileSystem(Game.GamePath, [ Game.PlanetFileSearchPattern ])
|
||||
.ThrottleAndDistinct(2, RxApp.TaskpoolScheduler)
|
||||
.Log(this, $"{DateTime.Now.ToLongTimeString()} FsEvent", fsEvent => $"{fsEvent.FullPath} {fsEvent.ChangeType}")
|
||||
.ObserveOn(RxApp.TaskpoolScheduler);
|
||||
|
||||
watcher.Subscribe(fsEvent => this.LoadPlanetFile(fsEvent.FullPath));
|
||||
}
|
||||
|
||||
protected void LoadPlanetFile(string fileName)
|
||||
/// <summary>
|
||||
/// Start the CSV watcher, and capture our disposable, so that we can shut
|
||||
/// down the watcher if needed.
|
||||
/// </summary>
|
||||
public void StartCSVWatcher()
|
||||
{
|
||||
if (Subscription != null)
|
||||
throw new InvalidOperationException("CSV Watcher is active, can't start it again.");
|
||||
|
||||
Subscription = Watcher.Subscribe(fsEvent => this.LoadFile(fsEvent.FullPath));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Subscription to File Processing, called by our subscription to the watcher.
|
||||
/// </summary>
|
||||
/// <param name="fileName">The File to process</param>
|
||||
protected void LoadFile(string fileName)
|
||||
{
|
||||
Match m = FileTypeRegEx.Match(fileName);
|
||||
if (! m.Success)
|
||||
@ -50,9 +78,18 @@ public partial class CSVDataLoader : IEnableLogger
|
||||
|
||||
string type = m.Groups["type"].Value;
|
||||
string player = m.Groups["player"].Value;
|
||||
|
||||
this.Log().Debug($"Got file type {type} for player {player}");
|
||||
var loader = new CSV.PlanetLoader();
|
||||
loader.ImportForRace(Services.Game.Player);
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case "p":
|
||||
var loader = new CSV.PlanetLoader();
|
||||
loader.ImportForRace(Services.Game.Player);
|
||||
break;
|
||||
|
||||
default:
|
||||
this.Log().Warn($"Planet loader got unknown file type ${type}. Ignoring file.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
using System.Reflection.PortableExecutable;
|
||||
using Splat;
|
||||
using StarsAssistant.Model;
|
||||
|
||||
namespace StarsAssistant.Services;
|
||||
|
||||
@ -22,26 +23,26 @@ public class Game
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Save this record in the database. Uses the service locator to access the
|
||||
/// database unless you specify an instance. This is needed during initial
|
||||
/// game creation, where the services are not yet established.
|
||||
/// Helper to construct the game from a command line.
|
||||
/// </summary>
|
||||
/// <param name="db">Optional DB instance if services are yet unavailable.</param>
|
||||
public void SaveToDatabase(Model.StarsDatabase? db = null)
|
||||
/// <param name="args">The command line to parse.</param>
|
||||
public Game(string[]? args)
|
||||
{
|
||||
db ??= Locator.Current.GetService<Model.StarsDatabase>()!;
|
||||
GamePath = "/home/torben/Nextcloud/Documents/Stars!/Games/goingth/";
|
||||
BaseName = "GOINGTH";
|
||||
string dbPath = DatabaseFileName;
|
||||
|
||||
Model.Game? dbGame = db.Game.FirstOrDefault();
|
||||
if (dbGame == null)
|
||||
using StarsDatabase starsDB = new(dbPath);
|
||||
if (Path.Exists(dbPath))
|
||||
{
|
||||
dbGame = new Model.Game();
|
||||
db.Add(dbGame);
|
||||
db.SaveChanges();
|
||||
Model.Game dbGame = starsDB.Game.First();
|
||||
}
|
||||
else
|
||||
{
|
||||
starsDB.Database.EnsureCreated();
|
||||
SaveToDatabase(starsDB);
|
||||
__doCreateTestData = true;
|
||||
}
|
||||
dbGame.GamePath = GamePath;
|
||||
dbGame.BaseName = BaseName;
|
||||
db.Update(dbGame);
|
||||
db.SaveChanges();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -68,9 +69,9 @@ public class Game
|
||||
/// <summary>
|
||||
/// Internal helper to lazily load the current player from the DB.
|
||||
/// </summary>
|
||||
private readonly static Lazy<Model.Race>LazyPlayer = new ( () => {
|
||||
using var db = Locator.Current.GetService<Model.StarsDatabase>()!;
|
||||
Model.Race result = db.Race
|
||||
private readonly static Lazy<Race>LazyPlayer = new ( () => {
|
||||
using var db = Locator.Current.GetService<StarsDatabase>()!;
|
||||
Race result = db.Race
|
||||
.Where(r => r.PlayerRace == true)
|
||||
.First();
|
||||
return result;
|
||||
@ -79,13 +80,99 @@ public class Game
|
||||
/// <summary>
|
||||
/// Get the Race object for the current player, lazy initialized.
|
||||
/// </summary>
|
||||
public static Model.Race Player => LazyPlayer.Value;
|
||||
public static Race Player => LazyPlayer.Value;
|
||||
|
||||
/// <summary>
|
||||
/// Get the name of a planet file for a given race.
|
||||
/// </summary>
|
||||
/// <param name="r">The race to load.</param>
|
||||
/// <returns>Fully qualified file path.</returns>
|
||||
public string PlanetFileForRace (Model.Race r) => Path.Combine(GamePath, $"{BaseName}.p{r.PlayerFileId}");
|
||||
public string PlanetFileForRace (Race r) => Path.Combine(GamePath, $"{BaseName}.p{r.PlayerFileId}");
|
||||
|
||||
/// <summary>
|
||||
/// Save this record in the database. Uses the service locator to access the
|
||||
/// database unless you specify an instance. This is needed during initial
|
||||
/// game creation, where the services are not yet established.
|
||||
/// </summary>
|
||||
/// <param name="db">Optional DB instance if services are yet unavailable.</param>
|
||||
public void SaveToDatabase(StarsDatabase? db = null)
|
||||
{
|
||||
db ??= Locator.Current.GetService<StarsDatabase>()!;
|
||||
|
||||
Model.Game? dbGame = db.Game.FirstOrDefault();
|
||||
if (dbGame == null)
|
||||
{
|
||||
dbGame = new Model.Game();
|
||||
db.Add(dbGame);
|
||||
db.SaveChanges();
|
||||
}
|
||||
dbGame.GamePath = GamePath;
|
||||
dbGame.BaseName = BaseName;
|
||||
db.Update(dbGame);
|
||||
db.SaveChanges();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers all services depending on this Game, in the order required.
|
||||
/// This is called once the framework is initialized but before the main
|
||||
/// window is active and has its models.
|
||||
/// </summary>
|
||||
public void RegisterServicesForGame()
|
||||
{
|
||||
Locator.CurrentMutable.RegisterConstant(this, typeof(Services.Game));
|
||||
Locator.CurrentMutable.RegisterConstant(new CSVDataLoader(), typeof(CSVDataLoader));
|
||||
Locator.CurrentMutable.Register(() => new StarsDatabase(DatabaseFileName), typeof(StarsDatabase));
|
||||
|
||||
// TESTING HELPER
|
||||
if (__doCreateTestData)
|
||||
__createTestData();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts all required background servies, so that we are in normal UI
|
||||
/// operation mode. This is called after the UI is up and running.
|
||||
/// </summary>
|
||||
public void StartBackgroundServices()
|
||||
{
|
||||
CSVDataLoader csvloader = Locator.Current.GetService<Services.CSVDataLoader>()!;
|
||||
csvloader.StartCSVWatcher();
|
||||
}
|
||||
|
||||
|
||||
private bool __doCreateTestData = false;
|
||||
|
||||
/// <summary>
|
||||
/// TESTING HELPER
|
||||
/// </summary>
|
||||
private void __createTestData ()
|
||||
{
|
||||
using var db = Locator.Current.GetService<StarsDatabase>()!;
|
||||
|
||||
// Note: This sample requires the database to be created before running.
|
||||
// Console.WriteLine($"Database path: {db.DbPath}.");
|
||||
|
||||
Race r = new()
|
||||
{
|
||||
Name = "Atlantis",
|
||||
PlayerRace = true,
|
||||
PlayerFileId = 1,
|
||||
ColonistsPerResource = 1000,
|
||||
GrowthRatePercent = 19,
|
||||
PRT = PRT.Other,
|
||||
HasOBRM = true,
|
||||
FactoryCost3 = false,
|
||||
FactoryNumberPer10k = 8,
|
||||
FactoryResCost = 8,
|
||||
FactoryResPer10 = 15,
|
||||
MineResCost = 3,
|
||||
MineMineralsPer10 = 10,
|
||||
MineNumberPer10k = 10
|
||||
};
|
||||
db.Add(r);
|
||||
db.SaveChanges();
|
||||
|
||||
var loader = new CSV.PlanetLoader();
|
||||
loader.ImportForRace(Services.Game.Player);
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user