BuCol Setup
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		@@ -85,6 +85,9 @@ public partial class CSVDataLoader : IEnableLogger
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            case "p":
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                var loader = new CSV.PlanetLoader();
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                loader.ImportForRace(Services.Game.Player);
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                PlanetManager manager = Locator.Current.GetService<PlanetManager>()!;
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                manager.InitFromDatabase();
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                break;
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            default:
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@@ -123,11 +123,14 @@ public class Game
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        GameEngine.Game = this;
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        Locator.CurrentMutable.RegisterConstant(new CSVDataLoader(), typeof(CSVDataLoader));
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        Locator.CurrentMutable.Register(() => new StarsDatabase(DatabaseFileName), typeof(StarsDatabase));
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        Locator.CurrentMutable.RegisterConstant(new PlanetManager(), typeof(Services.PlanetManager));
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        PlanetManager PlanetManager = new();
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        Locator.CurrentMutable.RegisterConstant(PlanetManager, typeof(Services.PlanetManager));
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        // TESTING HELPER
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        if (__doCreateTestData)
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            __createTestData();
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        PlanetManager.InitFromDatabase();
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    }
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    /// <summary>
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@@ -163,8 +166,8 @@ public class Game
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            PRT = PRT.Other,
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            HasOBRM = true,
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            FactoryCost3 = false,
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            FactoryNumberPer10k = 8,
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            FactoryResCost = 8,
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            FactoryNumberPer10k = 9,
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            FactoryResCost = 9,
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            FactoryResPer10 = 15,
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            MineResCost = 3,
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            MineMineralsPer10 = 10,
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@@ -99,6 +99,13 @@ public class GameEngine
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        return (int) tmp;
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    }
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    /// <summary>
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    /// Returns the Germanium cost for the given number of factories.
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    /// </summary>
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    /// <param name="count">Factory count</param>
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    /// <returns>Germanium cost</returns>
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    public static int FactoryGermaniumCostForPlayer(int count) => count * Game.Player.FactoryGerCost;
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    /// <summary>
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    /// Returns the maximum operable mines on a given player planet for a given value.
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    /// </summary>
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@@ -25,12 +25,12 @@ public class PlanetManager
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    {
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    }
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    public void __test__Init()
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    public void InitFromDatabase() 
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    {
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        using var db = Locator.Current.GetService<StarsDatabase>()!;
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        {
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            var playerPlanets = db.Planet.ToList();
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            _planets.AddOrUpdate(playerPlanets);
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            var allPlanets = db.Planet.ToList();
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            _planets.AddOrUpdate(allPlanets);
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        }
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    }
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}
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