BuCol Setup

This commit is contained in:
2024-09-26 22:18:50 +02:00
parent a394918064
commit a03edf8983
8 changed files with 137 additions and 49 deletions

View File

@ -18,7 +18,6 @@ public partial class BuColViewModel : ViewModelBase
public BuColViewModel()
{
var PlanetManager = Locator.Current.GetService<PlanetManager>()!;
PlanetManager.__test__Init();
PlanetManager.PlayerPlanetsSource
.ObserveOn(RxApp.MainThreadScheduler)

View File

@ -30,6 +30,31 @@ public partial class PlayerPlanetViewModel : ViewModelBase
.Select(popTgt => this.MaxPopulation * popTgt / 10000 * 100)
.ToProperty(this, vm => vm.PopulationTarget);
_populationToShipHelper = this
.WhenAnyValue(vm => vm.PopulationTarget)
.Select(popToShip => this.ComputePopulationToShip())
.ToProperty(this, vm => vm.PopulationToShip);
_targetFactoriesHelper = this
.WhenAnyValue(vm => vm.PopulationTarget)
.Select(tgtFact => GameEngine.MaxOperableFactoriesForPlayer(_populationTarget, Value))
.ToProperty(this, vm => vm.TargetFactories);
_remainingFactoriesHelper = this
.WhenAnyValue(vm => vm.TargetFactories)
.Select(factRem => Factories < _targetFactories ? _targetFactories - Factories : 0)
.ToProperty(this, vm => vm.RemainingFactories);
_factoryGermaniumDeltaHelper = this
.WhenAnyValue(vm => vm.RemainingFactories)
.Select(gerCost => ComputeFactoryGermaniumDelta())
.ToProperty(this, vm => vm.FactoryGermaniumDelta);
_remainingMinesHelper = this
.WhenAnyValue(vm => vm.PopulationTarget)
.Select(remMines => Math.Max(0, GameEngine.MaxOperableMinesForPlayer(_populationTarget, Value) - Mines))
.ToProperty(this, vm => vm.RemainingMines);
this.WhenActivated((CompositeDisposable disposables) =>
{
// /* handle activation */
@ -122,6 +147,8 @@ public partial class PlayerPlanetViewModel : ViewModelBase
public int PopulationGrowth => GameEngine.PlanetPopGrowthForPlayer(Population, Value);
public int PopulationT1 => Population + PopulationGrowth /* TODO + Pop En Route */;
public int BuildableFactories => GameEngine.MaxBuildableFactoriesForPlayer(Value);
public int BuildableMines => GameEngine.MaxBuildableMinesForPlayer(Value);
@ -134,9 +161,57 @@ public partial class PlayerPlanetViewModel : ViewModelBase
public int ResourcesFromFactories => GameEngine.ResourcesFromFactForPlayer(Population, Factories, Value);
public int AvailableIronium => MRIronium + SurfaceIronium;
public int AvailableBoranium => MRBoranium + SurfaceBoranium;
public int AvailableGermanium => MRGermanium + SurfaceGermanium;
[ObservableAsProperty]
private int _populationTarget;
[ObservableAsProperty]
private int _populationToShip;
[ObservableAsProperty]
private int _targetFactories;
[ObservableAsProperty]
private int _remainingFactories;
[ObservableAsProperty]
private int _factoryGermaniumDelta;
[ObservableAsProperty]
private int _remainingMines;
#endregion
#region Helper functions
private int ComputePopulationToShip()
{
if (Population >= _populationTarget)
return Population - _populationTarget;
if (PopulationT1 < _populationTarget)
return PopulationT1 - _populationTarget;
return 0;
}
private int ComputeFactoryGermaniumDelta()
{
int gerReq = GameEngine.FactoryGermaniumCostForPlayer(_remainingFactories);
if (gerReq < AvailableGermanium)
return Math.Max(0, SurfaceGermanium - gerReq);
return AvailableGermanium + MRGermanium - gerReq;
// TODO: Extrapolate to T1, so that excess Germanium is visible.
// TODO: Take shipping into account.
}
#endregion
}