BuCol Setup
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@ -4,6 +4,7 @@ using CsvHelper.Configuration;
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using CsvHelper;
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using System.Globalization;
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using Splat;
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using StarsAssistant.Services;
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namespace StarsAssistant.CSV;
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@ -45,10 +46,10 @@ public class PlanetLoader
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/// <param name="race">Import File</param>
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public void ImportForRace(Model.Race race)
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{
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using (var db = Locator.Current.GetService<Model.StarsDatabase>()!)
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using (var reader = new StreamReader(Game.PlanetFileForRace(race), System.Text.Encoding.Latin1))
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using (var csv = new CsvReader(reader, CsvConfig))
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{
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using var db = Locator.Current.GetService<Model.StarsDatabase>()!;
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using var reader = new StreamReader(Game.PlanetFileForRace(race), System.Text.Encoding.Latin1);
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using var csv = new CsvReader(reader, CsvConfig);
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List<CSV.Planet> records = csv.GetRecords<Planet>().ToList();
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var planetByPlayer = from csvp in records
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group csvp by csvp.Owner into byOwners
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@ -90,4 +91,3 @@ public class PlanetLoader
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}
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}
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}
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}
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@ -85,6 +85,9 @@ public partial class CSVDataLoader : IEnableLogger
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case "p":
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var loader = new CSV.PlanetLoader();
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loader.ImportForRace(Services.Game.Player);
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PlanetManager manager = Locator.Current.GetService<PlanetManager>()!;
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manager.InitFromDatabase();
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break;
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default:
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@ -123,11 +123,14 @@ public class Game
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GameEngine.Game = this;
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Locator.CurrentMutable.RegisterConstant(new CSVDataLoader(), typeof(CSVDataLoader));
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Locator.CurrentMutable.Register(() => new StarsDatabase(DatabaseFileName), typeof(StarsDatabase));
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Locator.CurrentMutable.RegisterConstant(new PlanetManager(), typeof(Services.PlanetManager));
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PlanetManager PlanetManager = new();
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Locator.CurrentMutable.RegisterConstant(PlanetManager, typeof(Services.PlanetManager));
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// TESTING HELPER
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if (__doCreateTestData)
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__createTestData();
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PlanetManager.InitFromDatabase();
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}
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/// <summary>
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@ -163,8 +166,8 @@ public class Game
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PRT = PRT.Other,
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HasOBRM = true,
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FactoryCost3 = false,
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FactoryNumberPer10k = 8,
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FactoryResCost = 8,
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FactoryNumberPer10k = 9,
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FactoryResCost = 9,
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FactoryResPer10 = 15,
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MineResCost = 3,
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MineMineralsPer10 = 10,
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@ -99,6 +99,13 @@ public class GameEngine
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return (int) tmp;
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}
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/// <summary>
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/// Returns the Germanium cost for the given number of factories.
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/// </summary>
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/// <param name="count">Factory count</param>
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/// <returns>Germanium cost</returns>
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public static int FactoryGermaniumCostForPlayer(int count) => count * Game.Player.FactoryGerCost;
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/// <summary>
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/// Returns the maximum operable mines on a given player planet for a given value.
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/// </summary>
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@ -25,12 +25,12 @@ public class PlanetManager
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{
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}
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public void __test__Init()
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public void InitFromDatabase()
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{
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using var db = Locator.Current.GetService<StarsDatabase>()!;
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{
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var playerPlanets = db.Planet.ToList();
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_planets.AddOrUpdate(playerPlanets);
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var allPlanets = db.Planet.ToList();
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_planets.AddOrUpdate(allPlanets);
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}
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}
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}
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@ -18,7 +18,6 @@ public partial class BuColViewModel : ViewModelBase
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public BuColViewModel()
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{
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var PlanetManager = Locator.Current.GetService<PlanetManager>()!;
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PlanetManager.__test__Init();
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PlanetManager.PlayerPlanetsSource
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.ObserveOn(RxApp.MainThreadScheduler)
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@ -30,6 +30,31 @@ public partial class PlayerPlanetViewModel : ViewModelBase
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.Select(popTgt => this.MaxPopulation * popTgt / 10000 * 100)
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.ToProperty(this, vm => vm.PopulationTarget);
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_populationToShipHelper = this
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.WhenAnyValue(vm => vm.PopulationTarget)
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.Select(popToShip => this.ComputePopulationToShip())
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.ToProperty(this, vm => vm.PopulationToShip);
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_targetFactoriesHelper = this
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.WhenAnyValue(vm => vm.PopulationTarget)
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.Select(tgtFact => GameEngine.MaxOperableFactoriesForPlayer(_populationTarget, Value))
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.ToProperty(this, vm => vm.TargetFactories);
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_remainingFactoriesHelper = this
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.WhenAnyValue(vm => vm.TargetFactories)
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.Select(factRem => Factories < _targetFactories ? _targetFactories - Factories : 0)
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.ToProperty(this, vm => vm.RemainingFactories);
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_factoryGermaniumDeltaHelper = this
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.WhenAnyValue(vm => vm.RemainingFactories)
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.Select(gerCost => ComputeFactoryGermaniumDelta())
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.ToProperty(this, vm => vm.FactoryGermaniumDelta);
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_remainingMinesHelper = this
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.WhenAnyValue(vm => vm.PopulationTarget)
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.Select(remMines => Math.Max(0, GameEngine.MaxOperableMinesForPlayer(_populationTarget, Value) - Mines))
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.ToProperty(this, vm => vm.RemainingMines);
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this.WhenActivated((CompositeDisposable disposables) =>
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{
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// /* handle activation */
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@ -122,6 +147,8 @@ public partial class PlayerPlanetViewModel : ViewModelBase
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public int PopulationGrowth => GameEngine.PlanetPopGrowthForPlayer(Population, Value);
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public int PopulationT1 => Population + PopulationGrowth /* TODO + Pop En Route */;
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public int BuildableFactories => GameEngine.MaxBuildableFactoriesForPlayer(Value);
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public int BuildableMines => GameEngine.MaxBuildableMinesForPlayer(Value);
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@ -134,9 +161,57 @@ public partial class PlayerPlanetViewModel : ViewModelBase
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public int ResourcesFromFactories => GameEngine.ResourcesFromFactForPlayer(Population, Factories, Value);
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public int AvailableIronium => MRIronium + SurfaceIronium;
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public int AvailableBoranium => MRBoranium + SurfaceBoranium;
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public int AvailableGermanium => MRGermanium + SurfaceGermanium;
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[ObservableAsProperty]
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private int _populationTarget;
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[ObservableAsProperty]
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private int _populationToShip;
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[ObservableAsProperty]
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private int _targetFactories;
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[ObservableAsProperty]
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private int _remainingFactories;
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[ObservableAsProperty]
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private int _factoryGermaniumDelta;
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[ObservableAsProperty]
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private int _remainingMines;
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#endregion
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#region Helper functions
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private int ComputePopulationToShip()
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{
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if (Population >= _populationTarget)
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return Population - _populationTarget;
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if (PopulationT1 < _populationTarget)
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return PopulationT1 - _populationTarget;
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return 0;
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}
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private int ComputeFactoryGermaniumDelta()
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{
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int gerReq = GameEngine.FactoryGermaniumCostForPlayer(_remainingFactories);
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if (gerReq < AvailableGermanium)
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return Math.Max(0, SurfaceGermanium - gerReq);
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return AvailableGermanium + MRGermanium - gerReq;
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// TODO: Extrapolate to T1, so that excess Germanium is visible.
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// TODO: Take shipping into account.
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}
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#endregion
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}
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@ -19,7 +19,7 @@
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<!-- Class -->
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<!-- Info -->
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<DataGridTextColumn Header="Pop" Binding="{Binding Population}" />
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<!-- Pop To Ship -->
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<DataGridTextColumn Header="Pop to Ship" Binding="{Binding PopulationToShip}" />
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<DataGridTextColumn Header="Growth" Binding="{Binding PopulationGrowth}" />
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<!-- Pop en route -->
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<DataGridTextColumn Header="Pop T%" Binding="{Binding PopulationTargetPercent}" IsReadOnly="false"/>
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@ -31,19 +31,20 @@
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<!-- Cargo Cap T1 -->
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<!-- Cargo Cap T0 -->
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<!-- Iro MRE including Shipping -->
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<!-- Iro Avl including MRE -->
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<DataGridTextColumn Header="Iro Avl" Binding="{Binding AvailableIronium}" />
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<!-- Iro Shipping including MRE -->
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<!-- Bor MRE including Shipping -->
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<!-- Bor Avl including MRE -->
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<DataGridTextColumn Header="Bor Avl" Binding="{Binding AvailableBoranium}" />
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<!-- Bor Shipping including MRE -->
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<!-- Ger MRE including Shipping -->
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<!-- Ger Avl including MRE -->
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<DataGridTextColumn Header="Ger Avl" Binding="{Binding AvailableGermanium}" />
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<!-- Bor Shipping including MRE -->
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<!-- Shipbuilding Columns -->
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<!-- Factories remaining to pop target -->
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<!-- Factories Germanium Delta for target -->
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<DataGridTextColumn Header="Fact Rem" Binding="{Binding RemainingFactories}" />
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<DataGridTextColumn Header="Fact Tgt" Binding="{Binding TargetFactories}" />
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<DataGridTextColumn Header="Fact Ger Delta" Binding="{Binding FactoryGermaniumDelta}" />
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<!-- Factory production per turn -->
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<!-- Mines remaining to pop target -->
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<DataGridTextColumn Header="Mines Rem" Binding="{Binding RemainingMines}" />
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<DataGridTextColumn Header="Mines" Binding="{Binding Mines}" />
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<DataGridTextColumn Header="Fact" Binding="{Binding Factories}" />
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<DataGridTextColumn Header="Res" Binding="{Binding Resources}" />
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