Finish Owner Relationship, update races and add first helpers for derived values. Update naming
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		@@ -240,7 +240,7 @@ public class Planet
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        if (dbPlanet.Name != Name)
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            throw new InvalidOperationException($"DB Planet Name {dbPlanet.Name} does not macth the CSV Planet Name {Name}");
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        dbPlanet.Owner = Owner;
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        dbPlanet.OwnerId = Owner != "" ? Owner : null;
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        dbPlanet.StarbaseType = StarbaseType;
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        dbPlanet.ReportAge = ReportAge;
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        dbPlanet.Population = Population;
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@@ -5,12 +5,14 @@ namespace StarsAssistant.Model;
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public class Planet
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{
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    #region Persistant and derived propeties
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    public const int MinEffectiveValue = 5;
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    [Key]
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    public required string Name { get; set; }
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    public string? Owner { get; set; }
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    public string? OwnerId { get; set; }
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    public string? StarbaseType { get; set; }
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@@ -77,4 +79,41 @@ public class Planet
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    public int? GateMass { get; set; }
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    public int? PctDamage { get; set; }
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    #endregion
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    #region Relationships
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    public Race? Owner { get; set; }
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    #endregion
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    #region Derived Properties
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    public int EffectiveValue => (Value == null) ? 0 : Math.Max((int)Value, MinEffectiveValue);
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    public int MaxPopOnPlanet => Race.Player.MaxPopOnPlanet * EffectiveValue / 100;
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    public int PopGrowth(int currentPop, int maxPop, int value) {
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        // What to do with non player races?
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        if (OwnerId != Race.Player.Name) return 0;
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        double popRatio = currentPop / maxPop;
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        int growth = 0;
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        if (value < 0)
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            growth = currentPop * value / 10;
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        else if (popRatio <= 0.25)
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            growth = currentPop * value * (Race.Player.GrowthRatePercent ?? 0) / 100;
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        else if (popRatio <= 1)
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            growth = currentPop * value * (Race.Player.GrowthRatePercent ?? 0) /100 * 16 / 9 * ((int) Math.Pow(1 - popRatio, 2));
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        else
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            growth = (int) (currentPop * (popRatio - 1) * 0.04);
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        return growth / 100 * 100;
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    }
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    public int PopGrowth() => PopGrowth(Population ?? 0, MaxPopOnPlanet, Value ?? 0);
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    #endregion
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}
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@@ -15,14 +15,18 @@ public enum PRT {
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public class Race
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{
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    #region Persistant and derived properties
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    [Key]
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    public required string Name { get; set; }
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    public int ColonistsPerResource { get; set; }
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    public bool PlayerRace { get; set; } = false;
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    public int GrowthRatePercent { get; set; }
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    public int? ColonistsPerResource { get; set; }
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    private PRT _PRT;
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    public int? GrowthRatePercent { get; set; }
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    private PRT _PRT = PRT.Other;
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    public PRT PRT { 
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        get => _PRT; 
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        set {
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@@ -31,8 +35,8 @@ public class Race
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        }
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    }
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    private bool _hasOBRM;
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    public bool HasOBRM { 
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    private bool? _hasOBRM;
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    public bool? HasOBRM { 
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        get => _hasOBRM; 
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        set {
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            _hasOBRM = value;
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@@ -49,29 +53,50 @@ public class Race
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    [NotMapped]
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    public int MaxEffectivePopOnGreen { get; private set; }
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    private bool _factoryCost3;
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    public bool FactoryCost3 { 
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    private bool? _factoryCost3;
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    public bool? FactoryCost3 { 
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        get => _factoryCost3; 
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        set {
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            _factoryCost3 = value;
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            FactoryGerCost = _factoryCost3 ? 3 : 4;
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            FactoryGerCost = (_factoryCost3 ?? false) ? 3 : 4;
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        }
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    }
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    [NotMapped]
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    public int FactoryGerCost { get; private set; }
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    public int FactoryNumberPer10k { get; set; }
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    public int? FactoryNumberPer10k { get; set; }
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    public int FactoryResCost { get; set; }
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    public int? FactoryResCost { get; set; }
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    public int FactoryResPer10 { get; set; }
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    public int? FactoryResPer10 { get; set; }
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    public int MineResCost { get; set; }
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    public int? MineResCost { get; set; }
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    public int MineNumberPer10k { get; set; }
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    public int? MineNumberPer10k { get; set; }
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    public int MineMineralsPer10 { get; set; }
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    public int? MineMineralsPer10 { get; set; }
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    #endregion
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    #region Relationships
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    public ICollection<Planet> Planets { get; } = new List<Planet>();
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    // TODO: Implement Lazy Loader, currently hardcoded in testing startup code
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    public static Race _player = null!;
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    public static Race Player { 
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        get => _player; 
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        set => _player = value; 
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    }
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    #endregion
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    #region Public Helpers
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    #endregion
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    #region Internal Helpers
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    private void UpdatePopDerivedValues() {
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        const int basePop = 1_000_000;
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@@ -81,10 +106,11 @@ public class Race
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            PRT.JOAT => 1.2,
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            _ => 1,
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        };
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        double obrmMod = HasOBRM ? 1.1 : 1.0;
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        double obrmMod = (HasOBRM ?? false) ? 1.1 : 1.0;
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        MaxPopOnPlanet = Convert.ToInt32(basePop * prtMod * obrmMod);
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        MaxEffectivePopOnRed = MaxPopOnPlanet * Planet.MinEffectiveValue / 100 * 3;
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        MaxEffectivePopOnGreen = MaxPopOnPlanet * 3;
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    }
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    #endregion
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}
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@@ -25,12 +25,12 @@ public class StarsDatabase(string DbPath) : DbContext
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    /// <summary>
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    /// List of all Planets read.
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    /// </summary>
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    public DbSet<Planet> Planets { get; set; }
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    public DbSet<Planet> Planet { get; set; }
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    /// <summary>
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    /// Lists of all defined races.
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    /// </summary>
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    public DbSet<Race> Races { get; set; }
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    public DbSet<Race> Race { get; set; }
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    #endregion
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}
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@@ -45,6 +45,7 @@ sealed class Program
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        Race r = new()
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        {
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            Name = "Atlantis",
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            PlayerRace = true,
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            ColonistsPerResource = 1000,
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            GrowthRatePercent = 19,
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            PRT = PRT.Other,
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@@ -58,6 +59,8 @@ sealed class Program
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            MineNumberPer10k = 10
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        };
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        db.Add(r);
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        db.SaveChanges();
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        Race.Player = r;
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        var config = CsvConfiguration.FromAttributes<Planet>(CultureInfo.InvariantCulture);
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        config.Delimiter = "\t";
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@@ -68,7 +71,23 @@ sealed class Program
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        using (var csv = new CsvReader(reader, config))
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        {
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            List<CSV.Planet> records = csv.GetRecords<CSV.Planet>().ToList();
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            foreach (CSV.Planet csvp in records)
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            var planetByPlayer = from csvp in records
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                group csvp by csvp.Owner into byOwners
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                select byOwners;
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            foreach (var owner in planetByPlayer)
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            {
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                if (owner.Key != "Atlantis")
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                {
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                    r = new()
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                    {
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                        Name = owner.Key
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                    };
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                    db.Add(r);
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                    db.SaveChanges();  
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                }
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                foreach (CSV.Planet csvp in owner)
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                {
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                    Planet p = new Planet{ Name = csvp.Name };
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                    csvp.UpdateDbPlanet(p);
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@@ -76,7 +95,7 @@ sealed class Program
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                }
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                db.SaveChanges();
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            }
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        }
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    }
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}
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@@ -1,4 +1,5 @@
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using System.Collections.ObjectModel;
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using Microsoft.EntityFrameworkCore;
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using StarsAssistant.Model;
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namespace StarsAssistant.ViewModels;
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@@ -8,7 +9,7 @@ public partial class PlanetViewModel(Planet planet) : ViewModelBase
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    public static ObservableCollection<PlanetViewModel> LoadAll() {
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        var context = new StarsDatabase("stars.sqlite");
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        var result = new ObservableCollection<PlanetViewModel>();
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        foreach (Planet planet in context.Planets.ToList())
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        foreach (Planet planet in context.Planet.Where(p => p.OwnerId == "Atlantis").ToList())
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        {
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            var vm = new PlanetViewModel(planet);
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            result.Add(vm);
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@@ -20,7 +21,7 @@ public partial class PlanetViewModel(Planet planet) : ViewModelBase
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    public string Name => planet.Name;
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    public string Owner => planet.Owner ?? String.Empty;
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    public string Owner => planet.OwnerId ?? String.Empty;
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    public int Value => planet.Value ?? 0;
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}
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