finished rewrite of player planet loading
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		@@ -25,10 +25,7 @@ public class PlanetManager : IDisposable, IEnableLogger
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    /// Observable changeset showing all player planets converted to view models.
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					    /// Observable changeset showing all player planets converted to view models.
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    /// </summary>
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					    /// </summary>
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    public IObservable<IChangeSet<PlayerPlanetViewModel, string>> PlayerPlanetsSource
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					    public IObservable<IChangeSet<PlayerPlanetViewModel, string>> PlayerPlanetsSource
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        =>  _planets
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					        => _playerPlanets.AsObservableCache().Connect();
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                .Connect()
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                .Filter(planet => planet.OwnerId == Game.Player.Name)
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                .Transform(planet => new PlayerPlanetViewModel(planet));
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    /// <summary>
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					    /// <summary>
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    /// Cache with all player planets, indexed by planet name.
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					    /// Cache with all player planets, indexed by planet name.
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@@ -64,6 +61,7 @@ public class PlanetManager : IDisposable, IEnableLogger
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        var planetsToDelete = cacheKeys.Except(planetNames);
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					        var planetsToDelete = cacheKeys.Except(planetNames);
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        _planets.Edit(innerCache => 
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					        _planets.Edit(innerCache => 
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            {
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					            {
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					                // TODO: Update Planet loop in the same way as the player planet update loop
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                foreach (var name in planetsToDelete)
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					                foreach (var name in planetsToDelete)
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                    innerCache.RemoveKey(name);
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					                    innerCache.RemoveKey(name);
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                innerCache.AddOrUpdate(allPlanets);
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					                innerCache.AddOrUpdate(allPlanets);
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