Move player to game engine.
This commit is contained in:
		@@ -53,6 +53,6 @@ public partial class CSVDataLoader : IEnableLogger
 | 
			
		||||
 | 
			
		||||
        this.Log().Debug($"Got file type {type} for player {player}");
 | 
			
		||||
        var loader = new CSV.PlanetLoader();
 | 
			
		||||
        loader.ImportForRace(Model.Race.Player);
 | 
			
		||||
        loader.ImportForRace(Services.Game.Player);
 | 
			
		||||
    }
 | 
			
		||||
}   
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,4 @@
 | 
			
		||||
using System.Reflection.PortableExecutable;
 | 
			
		||||
using Splat;
 | 
			
		||||
 | 
			
		||||
namespace StarsAssistant.Services;
 | 
			
		||||
@@ -64,6 +65,22 @@ public class Game
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public string PlanetFileSearchPattern => $"{BaseName}.p*";
 | 
			
		||||
    
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Internal helper to lazily load the current player from the DB.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    private readonly static Lazy<Model.Race>LazyPlayer = new ( () => {
 | 
			
		||||
        using var db = Locator.Current.GetService<Model.StarsDatabase>()!;
 | 
			
		||||
        Model.Race result = db.Race
 | 
			
		||||
            .Where(r => r.PlayerRace == true)
 | 
			
		||||
            .First();
 | 
			
		||||
        return result;
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Get the Race object for the current player, lazy initialized.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public static Model.Race Player => LazyPlayer.Value;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Get the name of a planet file for a given race.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user