Intermediate fleet summaries attempt
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@ -37,84 +37,11 @@ public class FleetManager : IEnableLogger, IDisposable
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public IObservableCache<FleetSummaryByDestination, string> FleetSummariesByDestination
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public IObservableCache<FleetSummaryByDestination, string> FleetSummariesByDestination
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=> _fleetSummariesByDestination.AsObservableCache();
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=> _fleetSummariesByDestination.AsObservableCache();
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/// <summary>
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/// Public accessor to the continously updated fleet summaries.
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/// </summary>
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// public IObservableCache<FleetSummaryByDestination, string> FleetSummariesByDestination => _fleetSummaries.AsObservableCache();
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/// <summary>
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/// Disposal tracking
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/// </summary>
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// private IDisposable _fleetSummariesSubscription;
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public FleetManager()
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public FleetManager()
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{
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{
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// CreateFleetSummariesLink();
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// CreateFleetSummariesLink();
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}
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}
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// [MemberNotNull(nameof(_fleetSummariesSubscription))]
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// protected void CreateFleetSummariesLink()
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// {
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// /*
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// _fleetSummariesSubscription = _fleets.Connect()
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// .Filter(fleet => fleet.TrueDestination != "-- ")
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// .Log(this, $"{DateTime.Now.ToLongTimeString()} fleetWatcher filter", fleet => $"{fleet}")
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// // .AutoRefreshOnObservable(fleet => fleet.WhenAnyValue(
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// // f => f.Ironium, f => f.Boranium, f => f.Germanium, f => f.Colonists))
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// .Log(this, $"{DateTime.Now.ToLongTimeString()} fleetWatcher refresh", fleet => $"{fleet}")
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// .GroupOn(fleet => fleet.TrueDestination)
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// .Log(this, $"{DateTime.Now.ToLongTimeString()} fleetWatcher group", grp => $"{grp.TotalChanges} detected")
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// .Transform(group => new FleetSummaryByDestination
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// {
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// Destination = group.GroupKey,
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// TotalIronium = group.List.Items.Sum(f => f.Ironium),
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// TotalBoranium = group.List.Items.Sum(f => f.Boranium),
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// TotalGermanium = group.List.Items.Sum(f => f.Germanium),
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// TotalColonists = group.List.Items.Sum(f => f.Colonists)
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// })
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// .AddKey(fs => fs.Destination)
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// .Log(this, "FleetManager _fleetSummaries update", changes =>
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// $"{changes.Adds} adds, {changes.Updates} updates, {changes.Removes} removes"
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// )
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// .PopulateInto(_fleetSummaries)
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// ;
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// */
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// /*
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// // Demo only
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// var sourceCache = new SourceCache<FleetSummaryByDestination, string>(fs => fs.Destination);
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// var tmp = fleetSummaries
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// .AddKey(fs => fs.Destination)
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// .PopulateInto(sourceCache);
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// _fleetSummaries
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// .ObserveOn(RxApp.MainThreadScheduler)
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// .Bind(out summaries)
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// .DisposeMany()
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// .Subscribe();
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// d1 = summaries
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// .Subscribe(Observer.Create<FleetSummaryByDestination>(f =>
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// {
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// this.Log().Debug($"FleetSummaryByDestination observed: {f}");
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// }
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// ));
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// d2 = _fleetSummaries
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// .ObserveOn(RxApp.MainThreadScheduler)
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// .Subscribe(x =>
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// {
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// var lst = x.ToList();
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// foreach (var f in lst)
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// {
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// this.Log().Debug($"Reason {f.Reason}, Type {f.Type}: {f.Item.Current}");
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// }
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// }
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// );
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// */
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// }
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/// <summary>
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/// <summary>
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/// Load the fleet records from the database and push them into our source cache.
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/// Load the fleet records from the database and push them into our source cache.
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/// If the data has been freshly imported, call PostProcessImportedData first.
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/// If the data has been freshly imported, call PostProcessImportedData first.
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@ -201,7 +128,6 @@ public class FleetManager : IEnableLogger, IDisposable
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{
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{
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if (disposing)
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if (disposing)
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{
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{
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// _fleetSummariesSubscription.Dispose();
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_fleetSummariesByDestination.Dispose();
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_fleetSummariesByDestination.Dispose();
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_fleets.Dispose();
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_fleets.Dispose();
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}
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}
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@ -50,7 +50,10 @@ public partial class PlayerPlanetViewModel : ViewModelBase
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.ToProperty(this, vm => vm.RemainingFactories);
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.ToProperty(this, vm => vm.RemainingFactories);
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_factoryGermaniumDeltaHelper = this
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_factoryGermaniumDeltaHelper = this
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.WhenAnyValue(vm => vm.RemainingFactories)
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.WhenAnyValue(vm => vm.RemainingFactories,
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vm => vm.EnRouteGermanium,
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vm => vm.SurfaceGermanium,
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(remFact, gerEnRoute, surGer) => remFact)
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.Select(gerCost => ComputeFactoryGermaniumDelta())
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.Select(gerCost => ComputeFactoryGermaniumDelta())
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.ToProperty(this, vm => vm.FactoryGermaniumDelta);
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.ToProperty(this, vm => vm.FactoryGermaniumDelta);
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@ -67,15 +70,36 @@ public partial class PlayerPlanetViewModel : ViewModelBase
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.Log(this, "fleetSummaryChange", change => $"{Name}: {change.Reason}: {change.Previous} => {change.Current}")
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.Log(this, "fleetSummaryChange", change => $"{Name}: {change.Reason}: {change.Previous} => {change.Current}")
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;
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;
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_populationEnRouteHelper = _fleetSummaryChanges
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_enRoutePopulationHelper = _fleetSummaryChanges
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.Select(change => change.Reason != ChangeReason.Remove ? change.Current.TotalColonists : 0)
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.Select(change => change.Reason != ChangeReason.Remove ? change.Current.TotalColonists : 0)
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.Log(this, "PopulationEnRoute", pop => $"{Name}: {pop}")
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.Log(this, "EnRoutePopulation", pop => $"{Name}: {pop}")
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.ToProperty(this, vm => vm.PopulationEnRoute)
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.ToProperty(this, vm => vm.EnRoutePopulation)
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;
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;
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_enRouteIroniumHelper = _fleetSummaryChanges
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.Select(change => change.Reason != ChangeReason.Remove ? change.Current.TotalIronium : 0)
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.Log(this, "EnRouteIronium", ironium => $"{Name}: {ironium}")
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.ToProperty(this, vm => vm.EnRouteIronium)
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;
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_enRouteBoraniumHelper = _fleetSummaryChanges
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.Select(change => change.Reason != ChangeReason.Remove ? change.Current.TotalBoranium : 0)
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.Log(this, "EnRouteBoranium", boranium => $"{Name}: {boranium}")
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.ToProperty(this, vm => vm.EnRouteBoranium)
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;
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_enRouteGermaniumHelper = _fleetSummaryChanges
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.Select(change => change.Reason != ChangeReason.Remove ? change.Current.TotalGermanium : 0)
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.Log(this, "EnRouteGermanium", germanium => $"{Name}: {germanium}")
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.ToProperty(this, vm => vm.EnRouteGermanium)
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;
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this.WhenActivated((CompositeDisposable disposables) =>
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this.WhenActivated((CompositeDisposable disposables) =>
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{
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{
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disposables.Add(_populationEnRouteHelper);
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disposables.Add(_enRoutePopulationHelper);
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disposables.Add(_enRouteIroniumHelper);
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disposables.Add(_enRouteBoraniumHelper);
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disposables.Add(_enRouteGermaniumHelper);
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// /* handle activation */
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// /* handle activation */
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// Disposable
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// Disposable
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@ -167,7 +191,7 @@ public partial class PlayerPlanetViewModel : ViewModelBase
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public int PopulationGrowth => GameEngine.PlanetPopGrowthForPlayer(Population, Value);
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public int PopulationGrowth => GameEngine.PlanetPopGrowthForPlayer(Population, Value);
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public int PopulationT1 => Population + PopulationGrowth /* TODO + Pop En Route */;
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public int PopulationT1 => Population + PopulationGrowth + EnRoutePopulation;
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public int BuildableFactories => GameEngine.MaxBuildableFactoriesForPlayer(Value);
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public int BuildableFactories => GameEngine.MaxBuildableFactoriesForPlayer(Value);
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@ -187,27 +211,26 @@ public partial class PlayerPlanetViewModel : ViewModelBase
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public int AvailableGermanium => MRGermanium + SurfaceGermanium;
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public int AvailableGermanium => MRGermanium + SurfaceGermanium;
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[ObservableAsProperty]
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[ObservableAsProperty] private int _populationTarget;
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private int _populationTarget;
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[ObservableAsProperty]
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[ObservableAsProperty] private int _populationToShip;
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private int _populationToShip;
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[ObservableAsProperty]
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[ObservableAsProperty] private int _targetFactories;
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private int _targetFactories;
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[ObservableAsProperty]
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[ObservableAsProperty] private int _remainingFactories;
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private int _remainingFactories;
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[ObservableAsProperty]
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[ObservableAsProperty] private int _factoryGermaniumDelta;
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private int _factoryGermaniumDelta;
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[ObservableAsProperty]
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[ObservableAsProperty] private int _remainingMines;
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private int _remainingMines;
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[ObservableAsProperty]
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[ObservableAsProperty] private int _enRoutePopulation;
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private int _populationEnRoute;
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[ObservableAsProperty] private int _enRouteIronium;
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[ObservableAsProperty] private int _enRouteBoranium;
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[ObservableAsProperty] private int _enRouteGermanium;
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#endregion
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#endregion
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#region Helper functions
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#region Helper functions
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@ -230,24 +253,19 @@ public partial class PlayerPlanetViewModel : ViewModelBase
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if (gerReq < AvailableGermanium)
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if (gerReq < AvailableGermanium)
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return Math.Max(0, SurfaceGermanium - gerReq);
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return Math.Max(0, SurfaceGermanium - gerReq);
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return AvailableGermanium + MRGermanium - gerReq;
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// When extrapolating to T1, we take the available Germanium
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// TODO: Extrapolate to T1, so that excess Germanium is visible.
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// this turn (surface + MR), add MR a second time (the mines
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// TODO: Take shipping into account.
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// will yield it next turn as well) and add the inbound shipping
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// as this will be available next turn as well. That#s the basis
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// for the Germanium requirement in the next turn. We will top
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// it out at 0, as we don't have any Germanium available this
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// turn, and we don't want to show a projected surplus here
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// (we can't pull it off the planet in this turn anyway).
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return Math.Min(
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AvailableGermanium + EnRouteGermanium + MRGermanium - gerReq
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, 0);
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}
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}
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/*
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private int ComputePopulationEnRoute()
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{
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using var db = Locator.Current.GetService<Model.StarsDatabase>()!;
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var enRoute = from flt in db.Fleet
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where flt.OwnerFileId == Game.Player.PlayerFileId && flt.TrueDestination == Planet.Name
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select new { Colonists = flt.Sum(f => f.Colonists) };
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return enRoute.Colonists ?? 0;
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}
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*/
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#endregion
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#endregion
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}
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}
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@ -21,7 +21,7 @@
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<DataGridTextColumn Header="Pop" Binding="{Binding Population}" />
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<DataGridTextColumn Header="Pop" Binding="{Binding Population}" />
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<DataGridTextColumn Header="Pop to Ship" Binding="{Binding PopulationToShip}" />
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<DataGridTextColumn Header="Pop to Ship" Binding="{Binding PopulationToShip}" />
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<DataGridTextColumn Header="Growth" Binding="{Binding PopulationGrowth}" />
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<DataGridTextColumn Header="Growth" Binding="{Binding PopulationGrowth}" />
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<DataGridTextColumn Header="Pop T1" Binding="{Binding PopulationEnRoute}" />
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<DataGridTextColumn Header="Pop T1" Binding="{Binding EnRoutePopulation}" />
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<DataGridTextColumn Header="Pop T%" Binding="{Binding PopulationTargetPercent}" IsReadOnly="false"/>
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<DataGridTextColumn Header="Pop T%" Binding="{Binding PopulationTargetPercent}" IsReadOnly="false"/>
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<DataGridTextColumn Header="Pop %" Binding="{Binding CapacityPercent}" />
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<DataGridTextColumn Header="Pop %" Binding="{Binding CapacityPercent}" />
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<!-- Terra Delta assumed -->
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<!-- Terra Delta assumed -->
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@ -31,13 +31,19 @@
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<!-- Cargo Cap T1 -->
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<!-- Cargo Cap T1 -->
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<!-- Cargo Cap T0 -->
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<!-- Cargo Cap T0 -->
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<!-- Iro MRE including Shipping -->
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<!-- Iro MRE including Shipping -->
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<DataGridTextColumn Header="Iro Sur" Binding="{Binding SurfaceIronium}" />
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<DataGridTextColumn Header="Iro Avl" Binding="{Binding AvailableIronium}" />
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<DataGridTextColumn Header="Iro Avl" Binding="{Binding AvailableIronium}" />
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<DataGridTextColumn Header="Iro Trn" Binding="{Binding EnRouteIronium}" />
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<!-- Iro Shipping including MRE -->
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<!-- Iro Shipping including MRE -->
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<!-- Bor MRE including Shipping -->
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<!-- Bor MRE including Shipping -->
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<DataGridTextColumn Header="Bor Sur" Binding="{Binding SurfaceBoranium}" />
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<DataGridTextColumn Header="Bor Avl" Binding="{Binding AvailableBoranium}" />
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<DataGridTextColumn Header="Bor Avl" Binding="{Binding AvailableBoranium}" />
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<DataGridTextColumn Header="Bor Trn" Binding="{Binding EnRouteBoranium}" />
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<!-- Bor Shipping including MRE -->
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<!-- Bor Shipping including MRE -->
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<!-- Ger MRE including Shipping -->
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<!-- Ger MRE including Shipping -->
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<DataGridTextColumn Header="Ger Sur" Binding="{Binding SurfaceGermanium}" />
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<DataGridTextColumn Header="Ger Avl" Binding="{Binding AvailableGermanium}" />
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<DataGridTextColumn Header="Ger Avl" Binding="{Binding AvailableGermanium}" />
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<DataGridTextColumn Header="Ger Trn" Binding="{Binding EnRouteGermanium}" />
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<!-- Bor Shipping including MRE -->
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<!-- Bor Shipping including MRE -->
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<!-- Shipbuilding Columns -->
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<!-- Shipbuilding Columns -->
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<DataGridTextColumn Header="Fact Rem" Binding="{Binding RemainingFactories}" />
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<DataGridTextColumn Header="Fact Rem" Binding="{Binding RemainingFactories}" />
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