Implement BuCol
This commit is contained in:
		@@ -21,5 +21,5 @@ public partial class BuColViewModel : ViewModelBase
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        });
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    }
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    public ObservableCollection<PlanetViewModel> Planets { get; } = PlanetViewModel.LoadAll();
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    public ObservableCollection<PlayerPlanetViewModel> Planets { get; } = PlanetViewModel.LoadAll();
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}
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@@ -9,6 +9,8 @@ namespace StarsAssistant.ViewModels;
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public partial class PlanetViewModel : ViewModelBase
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{
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    private readonly Planet Planet;
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    public PlanetViewModel(Planet planet)
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    {
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        Planet = planet;
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@@ -22,7 +24,6 @@ public partial class PlanetViewModel : ViewModelBase
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        });
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    }
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    private readonly Planet Planet;
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    public string Name => Planet.Name;
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@@ -42,13 +43,14 @@ public partial class PlanetViewModel : ViewModelBase
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    // ### TESTING CODE ###
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    public static ObservableCollection<PlanetViewModel> LoadAll() 
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    public static ObservableCollection<PlayerPlanetViewModel> LoadAll() 
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    {
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        using var db = Locator.Current.GetService<StarsDatabase>()!;
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        var result = new ObservableCollection<PlanetViewModel>();
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        var result = new ObservableCollection<PlayerPlanetViewModel>();
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        foreach (Planet planet in db.Planet.Where(p => p.OwnerId == "Atlantis").ToList())
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        // foreach (Planet planet in db.Planet.Where(p => p.Name == "Saddam").ToList())
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        {
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            var vm = new PlanetViewModel(planet);
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            var vm = new PlayerPlanetViewModel(planet);
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            result.Add(vm);
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        }
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        return result;
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										128
									
								
								Stars Assistant/ViewModels/PlayerPlanetViewModel.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										128
									
								
								Stars Assistant/ViewModels/PlayerPlanetViewModel.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,128 @@
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using System.Collections.ObjectModel;
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using System.Reactive.Disposables;
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using Microsoft.EntityFrameworkCore;
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using ReactiveUI;
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using StarsAssistant.Services;
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using Splat;
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namespace StarsAssistant.ViewModels;
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public partial class PlayerPlanetViewModel : ViewModelBase
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{
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    private readonly Model.Planet Planet;
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    private Game Game;
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    public PlayerPlanetViewModel(Model.Planet planet)
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    {
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        Game = Locator.Current.GetService<Game>()!;
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        if (planet.OwnerId != Game.Player.Name)
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            throw new InvalidOperationException("PlayerPlanet ViewModels can only be created for player planets.");
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        Planet = planet;
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        this.WhenActivated((CompositeDisposable disposables) => 
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        {
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            // /* handle activation */
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            // Disposable
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            //     .Create(() => { /* handle deactivation */ })
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            //     .DisposeWith(disposables);
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        });
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    }
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    #region Database Properties
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    public string Name => Planet.Name;
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    public string Owner => Planet.OwnerId;
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    public string StarbaseType => Planet.StarbaseType;
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    public int Population => Planet.Population ?? 0;
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    public int Value => Planet.Value ?? 0;
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    public int Mines => Planet.Mines ?? 0;
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    public int Factories => Planet.Factories ?? 0;
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    public decimal DefPercent => Planet.DefPercent ?? 0;
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    public int SurfaceIronium => Planet.SurfaceIronium ?? 0;
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    public int SurfaceBoranium => Planet.SurfaceBoranium ?? 0;
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    public int SurfaceGermanium => Planet.SurfaceGermanium ?? 0;
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    public int MRIronium => Planet.MRIronium ?? 0;
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    public int MRBoranium => Planet.MRBoranium ?? 0;
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    public int MRGermanium => Planet.MRGermanium ?? 0;
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    public int MCIronium => Planet.MCIronium ?? 0;
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    public int MCBoranium => Planet.MCBoranium ?? 0;
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    public int MCGermanium => Planet.MCGermanium ?? 0;
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    public int Resources => Planet.Resources ?? 0;
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    public decimal Gravity => Planet.Gravity ?? 0;
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    public decimal Temperature => Planet.Temperature ?? 0;
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    public decimal Radiation => Planet.Radiation ?? 0;
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    public decimal GravityOrig => Planet.GravityOrig ?? 0;
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    public decimal TemperatureOrig => Planet.TemperatureOrig ?? 0;
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    public decimal RadiationOrig => Planet.RadiationOrig ?? 0;
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    public int MaxTerraforming => Planet.MaxTerraforming ?? 0; 
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    public int CapacityPercent => Planet.CapacityPercent ?? 0; 
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    public int ScanRange => Planet.ScanRange ?? 0; 
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    public int PenScanRange => Planet.PenScanRange ?? 0; 
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    public int Driver => Planet.Driver ?? 0; 
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    public int DriverWarp => Planet.DriverWarp ?? 0; 
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    public string RouteTarget => Planet.RouteTarget;
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    public int GateRange => Planet.GateRange ?? 0; 
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    public int GateMass => Planet.GateMass ?? 0;
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    public int PctDamage => Planet.PctDamage ?? 0;
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    #endregion
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    #region Derived Properties
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    public int EffectiveValue => GameEngine.EffectivePlanetValue(Value);
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    public int MaxPopulation => GameEngine.MaxPopOnPlanetForPlayer(Value);
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    public int PopulationGrowth => GameEngine.PlanetPopGrowthForPlayer(Population, Value);
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    public int BuildableFactories => GameEngine.MaxBuildableFactoriesForPlayer(Value);
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    public int BuildableMines => GameEngine.MaxBuildableMinesForPlayer(Value);
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    public int OperableFactories => GameEngine.MaxOperableFactoriesForPlayer(Population, Value);
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    public int OperableMines => GameEngine.MaxOperableMinesForPlayer(Population, Value);
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    public int ResourcesFromPopulation => GameEngine.ResourcesFromPopForPlayer(Population, Value);
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    public int ResourcesFromFactories => GameEngine.ResourcesFromFactForPlayer(Population, Factories, Value);
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    #endregion
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}
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