using System; using CsvHelper.Configuration.Attributes; namespace StarsAssistant.CSV; public class Fleet { [Index(0)] public string FleetName { get; set; } = String.Empty; [Index(1)] public int X { get; set; } [Index(2)] public int Y { get; set; } [Index(3)] public string Planet { get; set; } = String.Empty; [Index(4)] public string Destination { get; set; } = String.Empty; [Index(5)] public string BattlePlan { get; set; } = String.Empty; [Index(6)] public int ShipCount { get; set; } [Index(7)] public int Ironium { get; set; } [Index(8)] public int Boranium { get; set; } [Index(9)] public int Germanium { get; set; } [Index(0)] public int Colonists { get; set; } [Index(1)] public int Fuel { get; set; } [Index(2)] public int OwnerPlayerNumber { get; set; } [Index(3)] public int ETA { get; set; } [Index(4)] public int Warp { get; set; } [Index(5)] public int Mass { get; set; } [Index(6)] public int Cloak { get; set; } [Index(7)] public int Scan { get; set; } [Index(8)] public int PenScan { get; set; } [Index(9)] public string Task { get; set; } = String.Empty; [Index(0)] public int Mining { get; set; } [Index(1)] public int Sweep { get; set; } [Index(2)] public int Laying { get; set; } [Index(3)] public int Terraforming { get; set; } [Index(4)] public int Unarmed { get; set; } [Index(5)] public int Scout { get; set; } [Index(6)] public int Warship { get; set; } [Index(7)] public int Utility { get; set; } [Index(8)] public int Bomber { get; set; } }