using System;
using System.Diagnostics.CodeAnalysis;
using CsvHelper.Configuration;
using CsvHelper;
using System.Globalization;
using Splat;
namespace StarsAssistant.CSV;
public class PlanetLoader
{
///
/// Reference to the game metadata, retrieved by DI
///
protected Services.Game Game = Locator.Current.GetService()!;
///
/// CSV Configuration to use for importing Planet files.
///
protected CsvConfiguration CsvConfig;
///
/// Construction
///
public PlanetLoader()
{
CreateConfig();
}
///
/// Creates the CSV configuration for planets.
///
[MemberNotNull(nameof(CsvConfig))]
protected void CreateConfig()
{
CsvConfig = CsvConfiguration.FromAttributes(CultureInfo.InvariantCulture);
CsvConfig.Delimiter = "\t";
CsvConfig.Escape = '\0';
CsvConfig.MissingFieldFound = null;
}
///
/// Import the planet file for the given Race.
///
/// Import File
public void ImportForRace(Model.Race race)
{
using (var db = Locator.Current.GetService()!)
using (var reader = new StreamReader(Game.PlanetFileForRace(race), System.Text.Encoding.Latin1))
using (var csv = new CsvReader(reader, CsvConfig))
{
List records = csv.GetRecords().ToList();
var planetByPlayer = from csvp in records
group csvp by csvp.Owner into byOwners
select byOwners;
foreach (var owner in planetByPlayer)
{
Model.Race? r;
if (owner.Key == race.Name)
{
r = race;
}
else
{
r = db.Race.Find(owner.Key);
if (r == null)
{
r = new() { Name = owner.Key };
db.Add(r);
}
}
foreach (Planet csvp in owner)
{
Model.Planet? p = db.Planet.Find(csvp.Name);
if (p == null)
{
p = new() { Name = csvp.Name };
csvp.UpdateDbPlanet(p);
db.Add(p);
}
else
{
csvp.UpdateDbPlanet(p);
db.Update(p);
}
}
db.SaveChanges();
}
}
}
}