sa/Stars Assistant/CSV/Fleet.cs

95 lines
1.8 KiB
C#

using System;
using CsvHelper.Configuration.Attributes;
namespace StarsAssistant.CSV;
public class Fleet
{
[Index(0)]
public string FleetName { get; set; } = String.Empty;
[Index(1)]
public int X { get; set; }
[Index(2)]
public int Y { get; set; }
[Index(3)]
public string Planet { get; set; } = String.Empty;
[Index(4)]
public string Destination { get; set; } = String.Empty;
[Index(5)]
public string BattlePlan { get; set; } = String.Empty;
[Index(6)]
public int ShipCount { get; set; }
[Index(7)]
public int Ironium { get; set; }
[Index(8)]
public int Boranium { get; set; }
[Index(9)]
public int Germanium { get; set; }
[Index(0)]
public int Colonists { get; set; }
[Index(1)]
public int Fuel { get; set; }
[Index(2)]
public int OwnerPlayerNumber { get; set; }
[Index(3)]
public int ETA { get; set; }
[Index(4)]
public int Warp { get; set; }
[Index(5)]
public int Mass { get; set; }
[Index(6)]
public int Cloak { get; set; }
[Index(7)]
public int Scan { get; set; }
[Index(8)]
public int PenScan { get; set; }
[Index(9)]
public string Task { get; set; } = String.Empty;
[Index(0)]
public int Mining { get; set; }
[Index(1)]
public int Sweep { get; set; }
[Index(2)]
public int Laying { get; set; }
[Index(3)]
public int Terraforming { get; set; }
[Index(4)]
public int Unarmed { get; set; }
[Index(5)]
public int Scout { get; set; }
[Index(6)]
public int Warship { get; set; }
[Index(7)]
public int Utility { get; set; }
[Index(8)]
public int Bomber { get; set; }
}