sa/Stars Assistant/Model/Fleet.cs

70 lines
1.4 KiB
C#

using System;
using System.ComponentModel.DataAnnotations;
namespace StarsAssistant.Model;
public class Fleet
{
#region Persistant propeties (from Stars)
public string FleetName { get; set; } = String.Empty;
public int X { get; set; }
public int Y { get; set; }
public string Planet { get; set; } = String.Empty;
public string Destination { get; set; } = String.Empty;
public string BattlePlan { get; set; } = String.Empty;
public int ShipCount { get; set; }
public int Ironium { get; set; }
public int Boranium { get; set; }
public int Germanium { get; set; }
public int Colonists { get; set; }
public int Fuel { get; set; }
public int OwnerPlayerNumber { get; set; }
public int ETA { get; set; }
public int Warp { get; set; }
public int Mass { get; set; }
public int Cloak { get; set; }
public int Scan { get; set; }
public int PenScan { get; set; }
public string Task { get; set; } = String.Empty;
public int Mining { get; set; }
public int Sweep { get; set; }
public int Laying { get; set; }
public int Terraforming { get; set; }
public int Unarmed { get; set; }
public int Scout { get; set; }
public int Warship { get; set; }
public int Utility { get; set; }
public int Bomber { get; set; }
#endregion
}