sa/Stars Assistant/Services/FleetManager.cs

219 lines
7.7 KiB
C#

using System;
using System.Collections.Immutable;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Reactive;
using System.Reactive.Linq;
using System.Text.RegularExpressions;
using Avalonia.Controls.Platform;
using DynamicData;
using DynamicData.Binding;
using ReactiveUI;
using Splat;
using StarsAssistant.Model;
using StarsAssistant.ViewModels;
namespace StarsAssistant.Services;
public class FleetManager : IEnableLogger, IDisposable
{
protected Services.Game Game = Locator.Current.GetService<Services.Game>()!;
/// <summary>
/// SourceList for fleets read from the game files
/// </summary>
private SourceList<Fleet> _fleets = new();
/// <summary>
/// Fleet data summarized by destination, will be chaned to _fleets
/// </summary>
private SourceCache<FleetSummaryByDestination, string> _fleetSummariesByDestination = new(fs => fs.Destination);
/// <summary>
/// Extract a readonly Cache for all fleet summaries tracked by the
/// fleet manager.
/// </summary>
public IObservableCache<FleetSummaryByDestination, string> FleetSummariesByDestination
=> _fleetSummariesByDestination.AsObservableCache();
/// <summary>
/// Public accessor to the continously updated fleet summaries.
/// </summary>
// public IObservableCache<FleetSummaryByDestination, string> FleetSummariesByDestination => _fleetSummaries.AsObservableCache();
/// <summary>
/// Disposal tracking
/// </summary>
// private IDisposable _fleetSummariesSubscription;
public FleetManager()
{
// CreateFleetSummariesLink();
}
// [MemberNotNull(nameof(_fleetSummariesSubscription))]
// protected void CreateFleetSummariesLink()
// {
// /*
// _fleetSummariesSubscription = _fleets.Connect()
// .Filter(fleet => fleet.TrueDestination != "-- ")
// .Log(this, $"{DateTime.Now.ToLongTimeString()} fleetWatcher filter", fleet => $"{fleet}")
// // .AutoRefreshOnObservable(fleet => fleet.WhenAnyValue(
// // f => f.Ironium, f => f.Boranium, f => f.Germanium, f => f.Colonists))
// .Log(this, $"{DateTime.Now.ToLongTimeString()} fleetWatcher refresh", fleet => $"{fleet}")
// .GroupOn(fleet => fleet.TrueDestination)
// .Log(this, $"{DateTime.Now.ToLongTimeString()} fleetWatcher group", grp => $"{grp.TotalChanges} detected")
// .Transform(group => new FleetSummaryByDestination
// {
// Destination = group.GroupKey,
// TotalIronium = group.List.Items.Sum(f => f.Ironium),
// TotalBoranium = group.List.Items.Sum(f => f.Boranium),
// TotalGermanium = group.List.Items.Sum(f => f.Germanium),
// TotalColonists = group.List.Items.Sum(f => f.Colonists)
// })
// .AddKey(fs => fs.Destination)
// .Log(this, "FleetManager _fleetSummaries update", changes =>
// $"{changes.Adds} adds, {changes.Updates} updates, {changes.Removes} removes"
// )
// .PopulateInto(_fleetSummaries)
// ;
// */
// /*
// // Demo only
// var sourceCache = new SourceCache<FleetSummaryByDestination, string>(fs => fs.Destination);
// var tmp = fleetSummaries
// .AddKey(fs => fs.Destination)
// .PopulateInto(sourceCache);
// _fleetSummaries
// .ObserveOn(RxApp.MainThreadScheduler)
// .Bind(out summaries)
// .DisposeMany()
// .Subscribe();
// d1 = summaries
// .Subscribe(Observer.Create<FleetSummaryByDestination>(f =>
// {
// this.Log().Debug($"FleetSummaryByDestination observed: {f}");
// }
// ));
// d2 = _fleetSummaries
// .ObserveOn(RxApp.MainThreadScheduler)
// .Subscribe(x =>
// {
// var lst = x.ToList();
// foreach (var f in lst)
// {
// this.Log().Debug($"Reason {f.Reason}, Type {f.Type}: {f.Item.Current}");
// }
// }
// );
// */
// }
/// <summary>
/// Load the fleet records from the database and push them into our source cache.
/// If the data has been freshly imported, call PostProcessImportedData first.
/// </summary>
public void InitFromDatabase()
{
using var db = Locator.Current.GetService<StarsDatabase>()!;
// Load the full list
var allFleets = db.Fleet.ToList();
_fleets.Edit(innerCache =>
{
innerCache.Clear();
innerCache.Add(allFleets);
}
);
var summaries = from f in allFleets
group f by f.TrueDestination into grp
select new FleetSummaryByDestination
{
Destination = grp.Key,
TotalIronium = grp.Sum(f => f.Ironium),
TotalBoranium = grp.Sum(f => f.Boranium),
TotalGermanium = grp.Sum(f => f.Germanium),
TotalColonists = grp.Sum(f => f.Colonists)
};
var cacheKeys = _fleetSummariesByDestination.Keys.ToList();
var summariesToDelete = cacheKeys.Except(summaries.Select(sum => sum.Destination));
_fleetSummariesByDestination.Edit(innerCache => {
innerCache.RemoveKeys(summariesToDelete);
innerCache.AddOrUpdate(summaries);
}
);
}
/// <summary>
/// Helper to fill up missing data from the original import. Tries to deduce
/// missing properties using heuristics.
/// </summary>
public static void PostProcessImportedData()
{
using var db = Locator.Current.GetService<StarsDatabase>()!;
// Check for all cases where we're targeting another fleet instead of
// a planet. Update the DB accordingly.
var playerFleets = from flt in db.Fleet
where flt.OwnerFileId == Game.Player.PlayerFileId
select flt;
Regex shipPattern = new ($@"^{Regex.Escape(Game.Player.Name)} (?<ShipType>.+) #\d+$");
foreach (Fleet flt in playerFleets)
{
if (flt.Destination != "-- ")
{
var trueDest = db.Fleet
.FirstOrDefault(f => f.FleetName == $"{Game.Player.Name} {flt.Destination}"
&& f.Planet != String.Empty);
flt.TrueDestination = trueDest?.Planet ?? flt.Destination;
}
else
{
flt.TrueDestination = flt.Planet;
}
Match m = shipPattern.Match(flt.FleetName);
if (m.Success)
flt.ShipTypeGuess = m.Groups[1].Value;
flt.Colonists *= 100;
db.Update(flt);
}
db.SaveChanges();
}
/// <summary>
/// Handle disposal of all subscriptions and dependencies.
/// </summary>/
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
// _fleetSummariesSubscription.Dispose();
_fleetSummariesByDestination.Dispose();
_fleets.Dispose();
}
}
/// <summary>
/// Boilerplate disposal
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
}