75 lines
2.4 KiB
C#
75 lines
2.4 KiB
C#
using Splat;
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namespace StarsAssistant.Services;
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public class Game
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{
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/// <summary>
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/// Default constructor, initialize required fields manually, targeted
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/// for Initial DB creation.
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/// </summary>
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public Game() {}
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/// <summary>
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/// Init game state from database, targeted for CLI arg.
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/// </summary>
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/// <param name="dbGame">Record loaded from DB</param>
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public Game(Model.Game dbGame)
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{
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GamePath = dbGame.GamePath;
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BaseName = dbGame.BaseName;
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}
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/// <summary>
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/// Save this record in the database. Uses the service locator to access the
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/// database unless you specify an instance. This is needed during initial
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/// game creation, where the services are not yet established.
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/// </summary>
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/// <param name="db">Optional DB instance if services are yet unavailable.</param>
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public void SaveToDatabase(Model.StarsDatabase? db = null)
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{
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db ??= Locator.Current.GetService<Model.StarsDatabase>()!;
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Model.Game? dbGame = db.Game.FirstOrDefault();
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if (dbGame == null)
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{
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dbGame = new Model.Game();
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db.Add(dbGame);
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db.SaveChanges();
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}
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dbGame.GamePath = GamePath;
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dbGame.BaseName = BaseName;
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db.Update(dbGame);
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db.SaveChanges();
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}
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/// <summary>
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/// The base path in which all game files reside.
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/// </summary>
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public string GamePath { get; set; } = String.Empty;
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/// <summary>
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/// The base name without extensions of your game, inside the GamePath folder.
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/// All dependant files are resolved using this name.
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/// </summary>
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public string BaseName { get; set; } = String.Empty;
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/// <summary>
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/// Combine into the DatabaseName
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/// </summary>
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public string DatabaseFileName => Path.Combine(GamePath, $"{BaseName}.sqlite");
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/// <summary>
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/// Search for Planet files using this pattern, will give you all pxx files.
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/// </summary>
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public string PlanetFileSearchPattern => $"{BaseName}.p*";
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/// <summary>
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/// Get the name of a planet file for a given race.
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/// </summary>
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/// <param name="r">The race to load.</param>
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/// <returns>Fully qualified file path.</returns>
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public string PlanetFileForRace (Model.Race r) => Path.Combine(GamePath, $"{BaseName}.p{r.PlayerFileId}");
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}
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