204 lines
6.8 KiB
C#
204 lines
6.8 KiB
C#
using System.Reflection.PortableExecutable;
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using Splat;
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using StarsAssistant.Model;
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namespace StarsAssistant.Services;
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public class Game
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{
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/// <summary>
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/// Default constructor, initialize required fields manually, targeted
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/// for Initial DB creation.
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/// </summary>
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public Game() {}
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/// <summary>
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/// Init game state from database, targeted for CLI arg.
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/// </summary>
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/// <param name="dbGame">Record loaded from DB</param>
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public Game(Model.Game dbGame)
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{
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GamePath = dbGame.GamePath;
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BaseName = dbGame.BaseName;
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}
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/// <summary>
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/// Helper to construct the game from a command line.
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/// </summary>
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/// <param name="args">The command line to parse.</param>
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public Game(string[]? args)
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{
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GamePath = "/home/torben/Nextcloud/Documents/Stars!/Games/goingth/";
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BaseName = "GOINGTH";
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string dbPath = DatabaseFileName;
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using StarsDatabase starsDB = new(dbPath);
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if (Path.Exists(dbPath))
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{
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Model.Game dbGame = starsDB.Game.First();
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}
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else
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{
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starsDB.Database.EnsureCreated();
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SaveToDatabase(starsDB);
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__doCreateTestData = true;
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}
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}
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/// <summary>
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/// The base path in which all game files reside.
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/// </summary>
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public string GamePath { get; set; } = String.Empty;
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/// <summary>
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/// The base name without extensions of your game, inside the GamePath folder.
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/// All dependant files are resolved using this name.
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/// </summary>
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public string BaseName { get; set; } = String.Empty;
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/// <summary>
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/// Combine into the DatabaseName
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/// </summary>
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public string DatabaseFileName => Path.Combine(GamePath, $"{BaseName}.sqlite");
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/// <summary>
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/// Search for Planet files using this pattern, will give you all pxx files.
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/// </summary>
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public string PlanetFileSearchPattern => $"{BaseName}.p*";
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/// <summary>
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/// Search for Planet files using this pattern, will give you all pxx files.
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/// </summary>
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public string FleetFileSearchPattern => $"{BaseName}.f*";
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/// <summary>
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/// Internal helper to lazily load the current player from the DB.
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/// </summary>
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private readonly static Lazy<Race>LazyPlayer = new ( () => {
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using var db = Locator.Current.GetService<StarsDatabase>()!;
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Race result = db.Race
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.Where(r => r.PlayerRace == true)
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.First();
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return result;
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});
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/// <summary>
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/// Get the Race object for the current player, lazy initialized.
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/// </summary>
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public static Race Player => LazyPlayer.Value;
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/// <summary>
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/// Get the name of a planet file for a given race.
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/// </summary>
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/// <param name="r">The race to load.</param>
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/// <returns>Fully qualified file path.</returns>
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public string PlanetFileForRace (Race r) => Path.Combine(GamePath, $"{BaseName}.p{r.PlayerFileId}");
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/// <summary>
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/// Get the name of a planet file for a given race.
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/// </summary>
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/// <param name="r">The race to load.</param>
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/// <returns>Fully qualified file path.</returns>
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public string FleetFileForRace (Race r) => Path.Combine(GamePath, $"{BaseName}.f{r.PlayerFileId}");
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/// <summary>
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/// Save this record in the database. Uses the service locator to access the
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/// database unless you specify an instance. This is needed during initial
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/// game creation, where the services are not yet established.
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/// </summary>
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/// <param name="db">Optional DB instance if services are yet unavailable.</param>
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public void SaveToDatabase(StarsDatabase? db = null)
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{
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db ??= Locator.Current.GetService<StarsDatabase>()!;
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Model.Game? dbGame = db.Game.FirstOrDefault();
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if (dbGame == null)
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{
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dbGame = new Model.Game();
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db.Add(dbGame);
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db.SaveChanges();
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}
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dbGame.GamePath = GamePath;
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dbGame.BaseName = BaseName;
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db.Update(dbGame);
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db.SaveChanges();
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}
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/// <summary>
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/// Registers all services depending on this Game, in the order required.
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/// This is called once the framework is initialized but before the main
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/// window is active and has its models.
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/// </summary>
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public void RegisterServicesForGame()
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{
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Locator.CurrentMutable.RegisterConstant(this, typeof(Services.Game));
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GameEngine.Game = this;
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Locator.CurrentMutable.RegisterConstant(new CSVDataLoader(), typeof(CSVDataLoader));
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Locator.CurrentMutable.Register(() => new StarsDatabase(DatabaseFileName), typeof(StarsDatabase));
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PlanetManager PlanetManager = new();
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Locator.CurrentMutable.RegisterConstant(PlanetManager, typeof(Services.PlanetManager));
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FleetManager FleetManager = new();
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Locator.CurrentMutable.RegisterConstant(FleetManager, typeof(Services.FleetManager));
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// TESTING HELPER
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if (__doCreateTestData)
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__createTestData();
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PlanetManager.InitFromDatabase();
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FleetManager.InitFromDatabase();
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FleetManager.test();
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}
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/// <summary>
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/// Starts all required background servies, so that we are in normal UI
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/// operation mode. This is called after the UI is up and running.
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/// </summary>
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public void StartBackgroundServices()
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{
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CSVDataLoader csvloader = Locator.Current.GetService<Services.CSVDataLoader>()!;
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csvloader.StartCSVWatcher();
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}
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private bool __doCreateTestData = false;
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/// <summary>
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/// TESTING HELPER
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/// </summary>
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private void __createTestData ()
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{
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using var db = Locator.Current.GetService<StarsDatabase>()!;
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// Note: This sample requires the database to be created before running.
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// Console.WriteLine($"Database path: {db.DbPath}.");
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Race r = new()
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{
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Name = "Atlantis",
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PlayerRace = true,
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PlayerFileId = 1,
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ColonistsPerResource = 1000,
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GrowthRatePercent = 19,
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PRT = PRT.Other,
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HasOBRM = true,
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FactoryCost3 = false,
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FactoryNumberPer10k = 9,
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FactoryResCost = 9,
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FactoryResPer10 = 15,
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MineResCost = 3,
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MineMineralsPer10 = 10,
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MineNumberPer10k = 10
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};
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db.Add(r);
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db.SaveChanges();
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var planetLoader = new CSV.PlanetLoader();
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planetLoader.ImportForRace(Services.Game.Player);
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var fleetLoader = new CSV.FleetLoader();
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fleetLoader.ImportForRace(Services.Game.Player);
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}
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}
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