Repaired the index

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richard committed 2026-10-27 10:10:43 +01:00
commit 01817fbec1
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# gradle
.gradle
build
out
classes
# idea
.idea
*.iml
*.ipr
*.iws
# eclipse
*.launch
.settings
.metadata
.classpath
.project
# runs
run
run-data
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MIT License
Copyright (c) 2026 yuseflc
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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plugins {
id 'eclipse'
id 'idea'
id 'net.minecraftforge.gradle' version '[6.0.16,6.2)'
id 'org.parchmentmc.librarian.forgegradle' version '1.+'
}
group = mod_group_id
version = mod_version
base {
archivesName = mod_id
}
java {
toolchain.languageVersion = JavaLanguageVersion.of(17)
}
minecraft {
mappings channel: mapping_channel, version: mapping_version
copyIdeResources = true
runs {
configureEach {
workingDirectory project.file('run')
property 'forge.logging.markers', 'REGISTRIES'
property 'forge.logging.console.level', 'debug'
mods {
"${mod_id}" {
source sourceSets.main
}
}
}
client {
}
server {
args '--nogui'
}
}
}
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
forRepositories(fg.repository)
filter {
includeGroup "maven.modrinth"
}
}
// Warium VS is not on Modrinth, it is compiled against the jar in libs/
flatDir {
dir 'libs'
}
mavenCentral()
}
dependencies {
minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"
// Valkyrien Skies 2.4.11 (hard dependency). Its core API ships jar-in-jar, so those jars are extracted into libs/
compileOnly fg.deobf("maven.modrinth:valkyrien-skies:pOkdwuUh")
compileOnly files('libs/vs-core-api-1.1.0.jar', 'libs/vs-core-util-1.1.0.jar', 'libs/joml-primitives-1.10.0.jar')
compileOnly 'org.jetbrains.kotlin:kotlin-stdlib:1.9.22'
// Warium VS 1.1.6 (optional dependency, for the planned flight physics overhaul)
compileOnly fg.deobf("blank:WariumVS:1.1.6")
}
tasks.named('processResources', ProcessResources).configure {
var replaceProperties = [minecraft_version : minecraft_version, minecraft_version_range: minecraft_version_range,
forge_version : forge_version, forge_version_range: forge_version_range,
loader_version_range: loader_version_range,
mod_id : mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version,
mod_authors : mod_authors, mod_description: mod_description,]
inputs.properties replaceProperties
filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) {
expand replaceProperties + [project: project]
}
}
tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8'
}
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org.gradle.jvmargs=-Xmx3G
org.gradle.daemon=false
org.gradle.warning.mode=none
minecraft_version=1.20.1
minecraft_version_range=[1.20,)
forge_version=47.4.10
forge_version_range=[47,)
loader_version_range=[47,)
mapping_channel=parchment
mapping_version=2023.09.03-1.20.1
mod_id=improved_aerodynamics
mod_name=VS: Improved Aerodynamics
mod_license=MIT
mod_version=0.1.0
mod_group_id=dev.lumareth.improvedaerodynamics
mod_authors=Lumareth
mod_description=Valkyrien Skies addon that keeps terrain streaming ahead of fast ships, so they no longer slam into invisible walls at unloaded chunks.
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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.8-bin.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
Vendored Executable
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#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
APP_HOME=$( cd "${APP_HOME:-./}" > /dev/null && pwd -P ) || exit
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
if ! command -v java >/dev/null 2>&1
then
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Collect all arguments for the java command:
# * DEFAULT_JVM_OPTS, JAVA_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
# and any embedded shellness will be escaped.
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
# treated as '${Hostname}' itself on the command line.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"
Vendored
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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if %ERRORLEVEL% equ 0 goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
set EXIT_CODE=%ERRORLEVEL%
if %EXIT_CODE% equ 0 set EXIT_CODE=1
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
exit /b %EXIT_CODE%
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
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pluginManagement {
repositories {
gradlePluginPortal()
maven {
name = 'MinecraftForge'
url = 'https://maven.minecraftforge.net/'
}
maven { url = 'https://maven.parchmentmc.org' }
maven { url = 'https://repo.spongepowered.org/repository/maven-public/' }
}
}
plugins {
id 'org.gradle.toolchains.foojay-resolver-convention' version '0.7.0'
}
rootProject.name = 'improved_aerodynamics'
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package dev.lumareth.improvedAerodynamics;
import net.minecraftforge.common.ForgeConfigSpec;
public final class Config {
private static final ForgeConfigSpec.Builder BUILDER = new ForgeConfigSpec.Builder();
static {
BUILDER.push("terrainStreaming");
}
public static final ForgeConfigSpec.DoubleValue LOOKAHEAD_SECONDS = BUILDER
.comment("How many seconds of flight ahead of each ship terrain is loaded for")
.defineInRange("lookaheadSeconds", 3.0D, 0.5D, 20.0D);
public static final ForgeConfigSpec.DoubleValue MIN_SHIP_SPEED = BUILDER
.comment("Ships slower than this (blocks per second) are left to normal player chunk loading")
.defineInRange("minShipSpeed", 8.0D, 0.0D, 1000.0D);
public static final ForgeConfigSpec.IntValue CORRIDOR_MARGIN_CHUNKS = BUILDER
.comment("Extra chunks loaded on each side of a ship's predicted path")
.defineInRange("corridorMarginChunks", 1, 0, 8);
public static final ForgeConfigSpec.IntValue MAX_NEW_CHUNKS_PER_TICK = BUILDER
.comment("Upper limit of chunks newly requested (and newly given an air placeholder) per tick, protects the tick rate")
.defineInRange("maxNewChunksPerTick", 64, 1, 1024);
static {
BUILDER.pop();
BUILDER.push("airPlaceholder");
}
public static final ForgeConfigSpec.BooleanValue ENABLE_AIR_PLACEHOLDER = BUILDER
.comment("Valkyrien Skies treats terrain it has not received yet as solid, so ships hit a wall at unloaded chunks.",
"When enabled, chunks on a ship's path that are not loaded yet are treated as air above the estimated",
"world generation surface until the real terrain arrives. Everything below that stays solid.")
.define("enableAirPlaceholder", false);
public static final ForgeConfigSpec.IntValue PLACEHOLDER_SURFACE_MARGIN = BUILDER
.comment("Blocks above the estimated surface that stay solid, covers trees and structures")
.defineInRange("placeholderSurfaceMargin", 32, 0, 256);
public static final ForgeConfigSpec.IntValue PLACEHOLDER_RELEASE_TICKS = BUILDER
.comment("Ticks a placeholder chunk stays air after no ship needs it anymore, then it goes back to solid")
.defineInRange("placeholderReleaseTicks", 100, 20, 6000);
static {
BUILDER.pop();
}
static final ForgeConfigSpec SPEC = BUILDER.build();
private Config() {
}
}
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package dev.lumareth.improvedAerodynamics;
import com.mojang.logging.LogUtils;
import dev.lumareth.improvedAerodynamics.terrain.LookaheadLoader;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.ModLoadingContext;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.config.ModConfig;
import org.slf4j.Logger;
@Mod(ImprovedAerodynamics.MOD_ID)
public class ImprovedAerodynamics {
public static final String MOD_ID = "improved_aerodynamics";
public static final Logger LOGGER = LogUtils.getLogger();
public ImprovedAerodynamics() {
MinecraftForge.EVENT_BUS.register(LookaheadLoader.class);
ModLoadingContext.get().registerConfig(ModConfig.Type.SERVER, Config.SPEC);
}
}
@@ -0,0 +1,169 @@
package dev.lumareth.improvedAerodynamics.terrain;
import dev.lumareth.improvedAerodynamics.Config;
import dev.lumareth.improvedAerodynamics.ImprovedAerodynamics;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.longs.LongLinkedOpenHashSet;
import it.unimi.dsi.fastutil.objects.ObjectIterator;
import net.minecraft.resources.ResourceKey;
import net.minecraft.server.level.ServerChunkCache;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.levelgen.Heightmap;
import org.valkyrienskies.core.internal.VsiCore;
import org.valkyrienskies.core.internal.world.chunks.VsiTerrainUpdate;
import org.valkyrienskies.mod.common.VSGameUtilsKt;
import org.valkyrienskies.mod.common.ValkyrienSkiesMod;
import java.lang.reflect.Field;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
/**
* Optional: hands VS empty sections for not yet loaded chunks on a ship's path, so physics sees air there instead of
* its solid "unloaded" fallback. Only sections fully above the generator's estimated surface (plus a margin) are
* replaced, everything lower stays solid so a ship can never end up inside terrain that has not loaded yet.
* Once the real chunk loads, VS overwrites every section of it with the actual terrain.
* <p>
* This uses VS internals (its terrain update API and the mixin field listing its loaded chunks), so it switches
* itself off if those are missing.
*/
final class AirPlaceholder {
// Chunks VS has handed to physics, merged into ServerLevel by its MixinServerLevel
private static final Field KNOWN_CHUNKS = findKnownChunks();
private static final int[][] SURFACE_SAMPLES = {{0, 0}, {15, 0}, {0, 15}, {15, 15}, {8, 8}};
private static final Map<ResourceKey<Level>, Long2ObjectOpenHashMap<Placeholder>> PLACEHOLDERS = new HashMap<>();
/** Sections of one chunk that were replaced with air, and the last tick a ship's path still covered it. */
private static final class Placeholder {
final int minSectionY;
final int maxSectionY;
long lastWanted;
Placeholder(int minSectionY, int maxSectionY, long lastWanted) {
this.minSectionY = minSectionY;
this.maxSectionY = maxSectionY;
this.lastWanted = lastWanted;
}
}
private AirPlaceholder() {
}
static void update(ServerLevel level, LongLinkedOpenHashSet corridor, long tick) {
boolean enabled = Config.ENABLE_AIR_PLACEHOLDER.get() && KNOWN_CHUNKS != null;
Long2ObjectOpenHashMap<Placeholder> placeholders = PLACEHOLDERS.get(level.dimension());
if (!enabled && placeholders == null) {
return;
}
Map<ChunkPos, ?> knownChunks = getKnownChunks(level);
if (knownChunks == null) {
return;
}
if (placeholders == null) {
placeholders = new Long2ObjectOpenHashMap<>();
PLACEHOLDERS.put(level.dimension(), placeholders);
}
VsiCore core = ValkyrienSkiesMod.getVsCore();
List<VsiTerrainUpdate> updates = new ArrayList<>();
if (enabled) {
int budget = Config.MAX_NEW_CHUNKS_PER_TICK.get();
int surfaceMargin = Config.PLACEHOLDER_SURFACE_MARGIN.get();
for (long chunk : corridor) {
Placeholder placeholder = placeholders.get(chunk);
if (placeholder != null) {
placeholder.lastWanted = tick;
continue;
}
ChunkPos pos = new ChunkPos(chunk);
// Loaded or already in physics: the real terrain is there or arrives next tick, never cover it with air
if (knownChunks.containsKey(pos) || level.getChunkSource().getChunkNow(pos.x, pos.z) != null) {
continue;
}
if (budget-- <= 0) {
break;
}
int minSectionY = Math.floorDiv(estimateSurface(level, pos) + surfaceMargin, 16) + 1;
int maxSectionY = level.getMaxSection() - 1;
if (minSectionY > maxSectionY) {
continue;
}
for (int sectionY = minSectionY; sectionY <= maxSectionY; sectionY++) {
updates.add(core.newEmptyVoxelShapeUpdate(pos.x, sectionY, pos.z, true));
}
placeholders.put(chunk, new Placeholder(minSectionY, maxSectionY, tick));
}
}
int releaseTicks = Config.PLACEHOLDER_RELEASE_TICKS.get();
ObjectIterator<Long2ObjectMap.Entry<Placeholder>> iterator = placeholders.long2ObjectEntrySet().fastIterator();
while (iterator.hasNext()) {
Long2ObjectMap.Entry<Placeholder> entry = iterator.next();
ChunkPos pos = new ChunkPos(entry.getLongKey());
Placeholder placeholder = entry.getValue();
if (knownChunks.containsKey(pos)) {
// VS loaded the chunk and replaced every section with the real terrain
iterator.remove();
} else if (!enabled || tick - placeholder.lastWanted > releaseTicks) {
// Deleting the sections puts the chunk back to VS's solid "unloaded" state. Terrain updates apply
// in order, so if the chunk loads later its real terrain still wins
for (int sectionY = placeholder.minSectionY; sectionY <= placeholder.maxSectionY; sectionY++) {
updates.add(core.newDeleteTerrainUpdate(pos.x, sectionY, pos.z));
}
iterator.remove();
}
}
if (!updates.isEmpty()) {
VSGameUtilsKt.getShipObjectWorld(level).addTerrainUpdates(VSGameUtilsKt.getDimensionId(level), updates);
}
if (!enabled && placeholders.isEmpty()) {
PLACEHOLDERS.remove(level.dimension());
}
}
static void clear() {
PLACEHOLDERS.clear();
}
/** Highest world generation surface at the chunk's corners and center, sampled from noise without generating the chunk. */
private static int estimateSurface(ServerLevel level, ChunkPos pos) {
ServerChunkCache chunkSource = level.getChunkSource();
int surface = level.getMinBuildHeight();
for (int[] sample : SURFACE_SAMPLES) {
surface = Math.max(surface, chunkSource.getGenerator().getBaseHeight(pos.getMinBlockX() + sample[0],
pos.getMinBlockZ() + sample[1], Heightmap.Types.WORLD_SURFACE_WG, level, chunkSource.randomState()));
}
return surface;
}
@SuppressWarnings("unchecked")
private static Map<ChunkPos, ?> getKnownChunks(ServerLevel level) {
if (KNOWN_CHUNKS == null) {
return null;
}
try {
return (Map<ChunkPos, ?>) KNOWN_CHUNKS.get(level);
} catch (IllegalAccessException e) {
return null;
}
}
private static Field findKnownChunks() {
try {
Field field = ServerLevel.class.getDeclaredField("vs$knownChunks");
field.setAccessible(true);
return field;
} catch (ReflectiveOperationException | RuntimeException e) {
ImprovedAerodynamics.LOGGER.warn("VS's loaded chunk list was not found, the air placeholder is disabled", e);
return null;
}
}
}
@@ -0,0 +1,116 @@
package dev.lumareth.improvedAerodynamics.terrain;
import dev.lumareth.improvedAerodynamics.Config;
import it.unimi.dsi.fastutil.longs.Long2LongMap;
import it.unimi.dsi.fastutil.longs.Long2LongOpenHashMap;
import it.unimi.dsi.fastutil.longs.LongLinkedOpenHashSet;
import net.minecraft.resources.ResourceKey;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.TicketType;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.Level;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.event.server.ServerStoppedEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import org.joml.Vector3dc;
import org.joml.primitives.AABBdc;
import org.valkyrienskies.core.api.ships.LoadedServerShip;
import org.valkyrienskies.mod.common.VSGameUtilsKt;
import java.util.Comparator;
import java.util.HashMap;
import java.util.Map;
/**
* Valkyrien Skies only gives its physics engine the terrain of chunks Minecraft has fully loaded, and treats every
* other chunk as solid. Nothing loads terrain ahead of a ship, so fast ships slam into an invisible wall wherever
* the player's view distance has not caught up yet.
* <p>
* This puts a short-lived ticket on every chunk along each fast ship's predicted path, so the terrain is loaded
* (and handed to physics by VS) before the ship gets there.
*/
public final class LookaheadLoader {
private static final int TICKET_LIFETIME = 40;
// Distance 0 gives ticket level 33 (FULL), the lowest level VS feeds to physics. VS also requires the ticket on the chunk itself.
private static final int TICKET_DISTANCE = 0;
private static final TicketType<ChunkPos> SHIP_LOOKAHEAD = TicketType.create("improved_aerodynamics_lookahead",
Comparator.comparingLong(ChunkPos::toLong), TICKET_LIFETIME);
// Last tick each chunk was ticketed, per dimension
private static final Map<ResourceKey<Level>, Long2LongMap> TICKETED = new HashMap<>();
private LookaheadLoader() {
}
// Runs after ServerLevel.tick, so VS has already fed this tick's loaded chunks to physics
@SubscribeEvent
public static void onLevelTick(TickEvent.LevelTickEvent event) {
if (event.phase != TickEvent.Phase.END || !(event.level instanceof ServerLevel level)) {
return;
}
LongLinkedOpenHashSet corridor = collectCorridor(level);
long tick = level.getGameTime();
int budget = Config.MAX_NEW_CHUNKS_PER_TICK.get();
Long2LongMap ticketed = TICKETED.computeIfAbsent(level.dimension(), key -> new Long2LongOpenHashMap());
ticketed.values().removeIf(lastTick -> tick - lastTick >= TICKET_LIFETIME);
for (long chunk : corridor) {
boolean isNew = !ticketed.containsKey(chunk);
if (isNew && budget-- <= 0) {
continue;
}
// Re-adding an existing ticket only refreshes its timeout
ChunkPos pos = new ChunkPos(chunk);
level.getChunkSource().addRegionTicket(SHIP_LOOKAHEAD, pos, TICKET_DISTANCE, pos);
ticketed.put(chunk, tick);
}
AirPlaceholder.update(level, corridor, tick);
}
@SubscribeEvent
public static void onServerStopped(ServerStoppedEvent event) {
TICKETED.clear();
AirPlaceholder.clear();
}
/** World chunks swept by every fast ship's AABB over the lookahead time, nearest first. */
private static LongLinkedOpenHashSet collectCorridor(ServerLevel level) {
LongLinkedOpenHashSet corridor = new LongLinkedOpenHashSet();
String dimension = VSGameUtilsKt.getDimensionId(level);
double minSpeed = Config.MIN_SHIP_SPEED.get();
double lookahead = Config.LOOKAHEAD_SECONDS.get();
int margin = Config.CORRIDOR_MARGIN_CHUNKS.get();
for (LoadedServerShip ship : VSGameUtilsKt.getShipObjectWorld(level).getLoadedShips()) {
if (!dimension.equals(ship.getChunkClaimDimension())) {
continue;
}
Vector3dc velocity = ship.getVelocity();
double speed = Math.sqrt(velocity.x() * velocity.x() + velocity.z() * velocity.z());
if (speed < minSpeed) {
continue;
}
AABBdc box = ship.getWorldAABB();
// Step at most one chunk at a time so no chunk on the path is skipped
int steps = (int) Math.ceil(speed * lookahead / 16D);
for (int step = 0; step <= steps; step++) {
double t = lookahead * step / Math.max(steps, 1);
double dx = velocity.x() * t;
double dz = velocity.z() * t;
int minX = ((int) Math.floor(box.minX() + dx) >> 4) - margin;
int maxX = ((int) Math.floor(box.maxX() + dx) >> 4) + margin;
int minZ = ((int) Math.floor(box.minZ() + dz) >> 4) - margin;
int maxZ = ((int) Math.floor(box.maxZ() + dz) >> 4) + margin;
for (int x = minX; x <= maxX; x++) {
for (int z = minZ; z <= maxZ; z++) {
if (!VSGameUtilsKt.isChunkInShipyard(level, x, z)) {
corridor.add(ChunkPos.asLong(x, z));
}
}
}
}
}
return corridor;
}
}
+39
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@@ -0,0 +1,39 @@
modLoader = "javafml"
loaderVersion = "${loader_version_range}"
license = "${mod_license}"
[[mods]]
modId = "${mod_id}"
version = "${mod_version}"
displayName = "${mod_name}"
authors = "${mod_authors}"
description = '''${mod_description}'''
[[dependencies."${mod_id}"]]
modId = "forge"
mandatory = true
versionRange = "${forge_version_range}"
ordering = "NONE"
side = "BOTH"
[[dependencies."${mod_id}"]]
modId = "minecraft"
mandatory = true
versionRange = "${minecraft_version_range}"
ordering = "NONE"
side = "BOTH"
[[dependencies."${mod_id}"]]
modId = "valkyrienskies"
mandatory = true
versionRange = "[2.4.11,)"
ordering = "AFTER"
side = "BOTH"
# Optional, for the planned Warium VS flight physics overhaul
[[dependencies."${mod_id}"]]
modId = "valkyrien_warium"
mandatory = false
versionRange = "[1.1.6,)"
ordering = "AFTER"
side = "BOTH"
+6
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@@ -0,0 +1,6 @@
{
"pack": {
"description": "improved_aerodynamics resources",
"pack_format": 15
}
}