- Add vectored afterburner nozzle block with AzureLib model, deflection, throttle and afterburner state
- Drive nozzles from the vehicle control node and map pitch, roll and yaw to differential deflection
- Add afterburner toggle key and packet, linked to the control node
- Replace Warium exhaust effect entities with improved flames, particles and sounds when exhaustStyle is improved
- Add /aero seedgen to measure the air ceiling for the air placeholder
- Upgrade Warium VS to 1.1.7 and make the lift use horizontal speed
- Derive lift slope and induced drag from each wing's aspect ratio, found by grouping connected wing blocks across short span gaps.
- Give stabilizers and vertical wings their own parasitic drag from the stabilizerDrag config.
- Replace designSpeed with a fixed lift constant and a liftScale multiplier.
- Make auto trim hold the altitude the craft has when the pilot releases pitch, using nested altitude, climb and attitude loops.
- Add /improvedaerodynamics (alias /aero) to list, read and set the main config values in game.
- Route Warium and Futurism force queues through smoothed per-substep delivery
- Evaluate wing, stabilizer, control surface and air brake forces every physics substep
- Add optional improved flight model with angle-of-attack lift and stalls
- Add auto trim toggled by a client key and a server packet
- Add config options, translations, and mixin plugin version gating
- Bump mod version to 0.2.0 and bundle Futurism 0.0.4 as a compile-only dependency