Commit Graph
9 Commits
Author SHA1 Message Date
Claude 782df70a69 Merge feature/flaps into flight-computer
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YVREx3uo7nz1FEhzveWTUh
2026-11-11 18:37:11 +01:00
Claude 1be7e90ec2 Add flaps: flappable tag, flap lever on the control node, flap physics (0.4.0)
Shift-right-click a block in improved_aerodynamics:flappable to make it a flap.
G/H step the node's flap lever UP/TAKEOFF/LANDING; flaps slew to the configured
angle, add lift and drag and raise the stall angle, and retract above a max speed.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YVREx3uo7nz1FEhzveWTUh
2026-11-11 18:36:28 +01:00
Claude 2e75d956a0 Turn auto trim into a fly-by-wire flight computer
Pitch input becomes a rate command; the computer measures the pitching torque
without its own surfaces (airframe stability, thrust line, weight offset) and
cancels it with dynamic inversion, so relaxed-stability craft stay controllable.
Replaces trimAuthority with flightComputer* config values.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YVREx3uo7nz1FEhzveWTUh
2026-11-11 18:29:27 +01:00
Claude 9f10ff08ff Only cursor aim players may set or clear a node's cursor
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YVREx3uo7nz1FEhzveWTUh
2026-11-11 18:29:27 +01:00
Claude 2f4f90c773 Choose cursor aim with /aero controls instead of a keybind
/aero controls keyboard|cursor_aim is open to every player, stored per player
and synced to the client, which switches on automatically when seated.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YVREx3uo7nz1FEhzveWTUh
2026-11-11 18:29:27 +01:00
Claude d66e8a83d2 Add configurable cursor deadzone (0-15 degrees)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YVREx3uo7nz1FEhzveWTUh
2026-11-11 18:29:13 +01:00
Claude 8bb2cfd859 Add Metalstorm-style cursor aim
Virtual stick cursor steered through the gun reticle, server-side virtual pilot
using measured control responses, client cursor/camera handling with look-ahead,
free look and scroll zoom.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YVREx3uo7nz1FEhzveWTUh
2026-11-11 18:29:13 +01:00
Claude d376a6b9fa feat(client): keep the lead pipper through radar loss
Follows the ship matched to the selected radar contact (true position and
velocity) and extrapolates the last contact when no ship is loaded, so
notching or the radar speed gate no longer removes the pipper.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YVREx3uo7nz1FEhzveWTUh
2026-11-11 18:28:58 +01:00
Claude da74c2950c feat(client): gun pipper with ground impact point and radar lead marker
Draws where the shells of the first light autocannon come down and, for the
selected radar target, a lead pipper. Uses the same ballistics as Warium's
LACFireScript (muzzle speed, barrels, drag 0.99, gravity 0.05).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YVREx3uo7nz1FEhzveWTUh
2026-11-11 18:28:58 +01:00