Commit Graph
10 Commits
Author SHA1 Message Date
Claude d66e8a83d2 Add configurable cursor deadzone (0-15 degrees)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YVREx3uo7nz1FEhzveWTUh
2026-11-11 18:29:13 +01:00
Claude 8bb2cfd859 Add Metalstorm-style cursor aim
Virtual stick cursor steered through the gun reticle, server-side virtual pilot
using measured control responses, client cursor/camera handling with look-ahead,
free look and scroll zoom.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YVREx3uo7nz1FEhzveWTUh
2026-11-11 18:29:13 +01:00
Claude d376a6b9fa feat(client): keep the lead pipper through radar loss
Follows the ship matched to the selected radar contact (true position and
velocity) and extrapolates the last contact when no ship is loaded, so
notching or the radar speed gate no longer removes the pipper.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YVREx3uo7nz1FEhzveWTUh
2026-11-11 18:28:58 +01:00
Claude da74c2950c feat(client): gun pipper with ground impact point and radar lead marker
Draws where the shells of the first light autocannon come down and, for the
selected radar target, a lead pipper. Uses the same ballistics as Warium's
LACFireScript (muzzle speed, barrels, drag 0.99, gravity 0.05).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YVREx3uo7nz1FEhzveWTUh
2026-11-11 18:28:58 +01:00
richard 70eb237d70 Add vectored afterburner nozzle with afterburner key and exhaust style
- Add vectored afterburner nozzle block with AzureLib model, deflection, throttle and afterburner state
- Drive nozzles from the vehicle control node and map pitch, roll and yaw to differential deflection
- Add afterburner toggle key and packet, linked to the control node
- Replace Warium exhaust effect entities with improved flames, particles and sounds when exhaustStyle is improved
- Add /aero seedgen to measure the air ceiling for the air placeholder
- Upgrade Warium VS to 1.1.7 and make the lift use horizontal speed
2026-11-11 18:00:46 +01:00
richard 1e659816b8 Merge pull request 'feat(flight): enhance flight model with transonic drag and vortex lift features' (#1) from transsonic_stuff into master
Reviewed-on: #1
2026-10-30 10:05:43 +00:00
richard 44a5f7f9bc feat(flight): enhance flight model with transonic drag and vortex lift features 2026-10-28 23:14:37 +01:00
richard 599ecae21f feat(flight): add aspect ratio lift and altitude-hold trim
- Derive lift slope and induced drag from each wing's aspect ratio, found by grouping connected wing blocks across short span gaps.
- Give stabilizers and vertical wings their own parasitic drag from the stabilizerDrag config.
- Replace designSpeed with a fixed lift constant and a liftScale multiplier.
- Make auto trim hold the altitude the craft has when the pilot releases pitch, using nested altitude, climb and attitude loops.
- Add /improvedaerodynamics (alias /aero) to list, read and set the main config values in game.
2026-10-28 22:06:50 +01:00
richard 4b7fb0e1e8 Add flight physics overhaul with Warium/Futurism mixins
- Route Warium and Futurism force queues through smoothed per-substep delivery
- Evaluate wing, stabilizer, control surface and air brake forces every physics substep
- Add optional improved flight model with angle-of-attack lift and stalls
- Add auto trim toggled by a client key and a server packet
- Add config options, translations, and mixin plugin version gating
- Bump mod version to 0.2.0 and bundle Futurism 0.0.4 as a compile-only dependency
2026-10-28 18:56:25 +01:00
richard 01817fbec1 Repaired the index 2026-10-27 10:10:43 +01:00